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A couple of questions...

09-18-2003, 10:24 AM#1
Ziro
I'm working on a ToB/DotA-ish map, Blade and Axe, and I need a few questions answered...

1. With importing icons, I always end up a green icon whenever there should be a Disabled representation of that icon. I've tried importing my own version of a DISBTN for the icon, but it still happens, is there something I'm missing? Does it matter if I use the WE's importer or WinMPQ?

2.
What's a decent skin/icon/model site?

3.
How do I edit buffs? Can this be done in the WE's spell editor or is it MPQ editing? If I need to edit the MPQ, can you tell me where to find the buffs?

4.
On summoned units, they still display the name Water Elemental or Sentry Ward, how can I change these to what I want?
09-18-2003, 12:59 PM#2
Bloodlust
a) Oldskool MPQ editing
b) WE Unlimited
09-18-2003, 01:16 PM#3
Ziro
Care to be more specific?
09-18-2003, 01:26 PM#4
Vexorian
1.- Import the disabled version of the icon at this path: ReplaceableTextures\commandbuttonsdisabled\DISname.blp

If your icon is named name.blp

2.- Go to the skin gallery - the Art request forum.

3.- Buff editing is easy with We unlimited, (go to the map editing tools forum) but It is not a great idea to use it for a multiplayer map cause Your map players will need to download a patch...

4.- Better base the spell from Item Rock Gollem summon ability
09-18-2003, 02:04 PM#5
Ziro
You, Lord Vexorian, have just single handedly solved every major problem in my map, including a hero selection system. Thanks!