| 09-19-2003, 01:29 AM | #1 |
ok im alil stumped i want a unit to enter a map with a shitty weapon but i want that to able to be upgraded.. event: unit enter entire map condition:unit is undead = true create item for unit ?? rite now say i have an upgrade called sword now say if i finish that upgrade the next time the units will enter they will have a better sword but to do that i will have to turn off the other trigger.. but how do u make the upgrade produce new weapons |
| 09-19-2003, 02:50 AM | #2 |
Make an array of all the different upgraded weapons in order of worst to best (in my example the variable is called weapon), and a numeric variable keeping track of what level the upgrades are at (in my example the variable is called weaponlvl). Code:
Event Unit enters region (playable map area) Condition Unit is classfied undead equals true Action Create item [color=red]weapon[/color][[color=red]weaponlvl[/color]] at location of entering unit Give last created item to entering unit |
