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War of Chaos BETA 3 - We put the AOS in Chaos

09-19-2003, 03:06 PM#1
Daemos
Here it is, BETA 3. Lots of new features and definitely less fixes than the last. A good sign I hope.

Download War of Chaos BETA 3 Now

***Heroes***

-Du'jal the Black Prophet, offensive support caster has been added to the Burning Legion, Eredar sect.
-Kil'jaeden's ultimate has a cooldown and mana cost now. He also received a skinning treatment - kudos to Anubis Reincarnated for his efforts. :)
-Ner'zhul's possessed victim used to change his XP level to ner'zhul's even after ner'zhul releases their body. -Fixed Undeath aura now spawns 1 skeleton instead of 2.
-Chandra's seduced victims have a timer now.
-Archimonde hotkey changes. Projectile changed and Deterioration aura doesn't affect friendly units now.
-Sargeras ultimate restored and projectile changed.
-Sanguis's Levitate fixed and Bloodlust pre-req is now proper.
-Caligo's Darkness has been redone. Same name, different spell.
-Versutia still disabled but we know what we're doing with her so she should be ready for the next version.
-Orios the Druid of the Moon, tank/assassin hybrid has been added to the Titans, Night Elves sect.

***General***

-Village control method has been fixed, should work right now. Destroy the tower to control the village basically, the tower will spawn immediately after and belong to your team.
-Shaman units from the Orc Outpost now follow the correct path. Outpost burrow changed into Outpost Tower.
-You can't teleport to the hero island now, for sure!!! You also can't blink to the nomadic island.
-Teleport regions have been defined with a rune\, so now you know exactly where the teleport nodes in your base take you.
-The portal to the island has been relocated, it is now permanent and easily visible to the naked eye. It's in the TT forest.
-Splash damage from BL towers has been removed, tower damage has been reduced to 86-96.
-The Halls of the Divine/Temple of the Corrupt in the bases now serve a purpose. They sell special racial mercenaries. m00000hahahahaha!!!
-"-random" had a certain issue that was addressed.
-2 new commands have been added "-taunt" and -"mercy". Each team has unique taunt and mercy messages - Don't take them seriously, they are there for fun.
-Illuminatius added to credits. (Sorry :()
-Nether Demons and Titan Guardians have a new trigger, whenever a base structure is attacked, they will spawn 2 at a time every 3 seconds. Maximum 10.
-FAQ has been updated.
-Certain paths in the TT forest were too narrow so we fixed those.
-Teleport nodes no longer disappear after use.
-Creeps respawn now.
-Racial shops got an HP boost.
-THE INTRO IS BACK! (Press escape to skip :p)

***Shops***

-Manny's Relic has been fixed.
-Archimonde's Relic now gives 10 damage instead of 15
-Sasska's Relic fixed.
-Demonic Incantation and Evil Eye work now.
-Gold Exchange now costs lumber instead of Gold. 450 lumber = 250 gold
-Du'jal Relic (Doctrine of Doom) has been added
-Orios's Relic (Moon Rock) has been added.
-Relic prices dropped to 1750 from 1850.

Download War of Chaos BETA 3 Now
09-19-2003, 04:16 PM#2
Daemos
Whoever downloaded the map between the time I posted this thread and the time I made this post should download it again cuz that version had a major bug that popped out of no where but has been fixed.
09-20-2003, 11:51 PM#3
Tsubame
Well done map, most of the bugs from the beta well pretty well fixed.

Du'jal is a great (though currently overpowered hero) with a very unique ulty. Orios is a bit 'blah' but quite effective. Just not terribly exciting.

Things are shaping up nicely though, good bug progress.
09-21-2003, 10:25 AM#4
Ur-Shak
Nice map.

How did you increase the Total Texture Space Used to 24?
09-21-2003, 11:24 AM#5
Daemos
Some editor called Zephir's editor. :)
09-21-2003, 11:37 AM#6
Zachary_Shadow
Great job...but BOY does this map have a lot of bugs :P And balance is also an issue you will need to look into..

a bug I noticed:

Incernerators (the red warden) "fire arrow" skill, doesn't show the added damage, and it doesn't do splash either.

And somehow, the dragon thing and the demon hunter on the undead side, got slowed IMMENSLY, mid game last night...no idea why. I was playing the destructor, but that shouldn't have anything to do with it.

It seems that the undead team have some advantage over the other...haven't played enough to let you know what, but it just seems that way.

Also, make the towers just a weeeee bit harder, they are way too easy to beat down, making the game, not so long.

Gj all in all, 4 out of 5 Orcs:

:D :D :D :D :nono:
09-23-2003, 11:44 AM#7
Daemos
Thanks my friend, we are still in beta phases and are eliminating bugs on sight. Hopefully we can change that 4/5 to a 5/5. :ggani:
09-23-2003, 03:24 PM#8
Bloodlust
my game was like this:

i took titan spellbreaker.. got happy that my hero is overpowered and can heal self... i just leveled quick and hit lvl-8 while some were still lvl-3 and lvl-4... noone beside me was over lvl-6. I had best hero and items and went to kill them whenever possible while my mates (killed their towers) and we were about to win
then came out of the nowhere the lich with like 10 eldar void walker killed all tower and rax at one side.. alone (well together with his 10 voids) he killed all our heroes like 3 times and we got chanceless overrun.
09-23-2003, 05:08 PM#9
Daemos
We're still working on balance, but removal of bugs is our main priority.:gsmile: