| 09-19-2003, 07:51 PM | #1 |
This is my first map i have made that's worthy of a release. Download it and tell me what you think! Tell me how much it sucks, rocks, what ever, any feedback is appreciated. ![]() Download The Map Below! |
| 09-19-2003, 08:15 PM | #2 |
great Job :D Only saw 2 things to really comment on, all minor. 1. Tower sizes should be scaled equally. The ice tower for example was too large, making it annoying to place. 2. Build times are a tad slow. I built at the exit and units were getting to me about 1-2 secs after my buildings came up. Wasn't a prob since I was on the end, but had I been up top I would have been in trouble. The terrain is awesome, very refreshing for a TD and looks great. I am looking forward to your final release. |
| 09-19-2003, 08:25 PM | #3 |
I'm glad that you made a new TD instead of ripping of an old one. The problem with TDs is that sooo many get ripped. If people like you actually made new ones instead, then I would enjoy them. I actually enjoyed playing this map. This is high praise, because my normal thought is that all TDs must be deleted and their makers shot. I DLed it, but how about some screenies for those who can't or won't? |
| 09-19-2003, 08:37 PM | #4 |
Ya some screenies would fetch some DL's for sure. |
| 09-19-2003, 08:42 PM | #5 |
Alright ill add some screenshots within the day gotta find a place to host the pics 1st tho. I also found that spots 3 N 4 are too hard becasue the path is shorter, thus the units get to the end alot quicker,so if you wanna paly the BETA close off spots 3 and 4. I'm going to fix that up real quick and hopefully get that done either today or tomorrow for sure. |
| 09-19-2003, 10:11 PM | #6 |
SS in game |
| 09-20-2003, 02:16 AM | #7 |
1.3 is finished! |
| 09-20-2003, 02:21 AM | #8 |
I did this for a reson. Try building the Ice towers on the corners and the smaller 1s inbetween them. A pattern will emerge. |
| 09-20-2003, 03:54 AM | #9 |
Love it, was a little disappointed that the Ice towers (No matter what level they are) can only slow 1 unit at a time(excluding the level 3 towers where you have the spell... but that has to be manually cast). Would like them to do spash damage (meaning splash freeze) even if the splash radius is super small (so it would only freeze more than 1 monster if they were practically on top of eachother). I was 5 minutes into the level, and got the whole startup message AGAIN including the "30 seconds to 1st wave" AND the timer appeared in the upper left. GREAT MAP. Love the Huge ice towers, good choise for models for it too. Also, the range of some of the towers seems WAY to short, I mean whats the use of having land that thick when you can't put towers in the middle because they don't have the range to shoot. But that could just be me, I only played it 2 times. |
| 09-20-2003, 07:10 AM | #10 |
Iv'ed been messing around with the triggers and haven't been able to figure something out. If any of you have played that Marvel TD then you have seen that the towers cast their abilitys by themselfs. I would like to implent that into the next version, but have not come up with anything on how to do it. If you know how plz post it, it would make this map much better! |
| 09-20-2003, 07:40 AM | #11 |
3 more things 1. The "Kills" count kept reseting 2. The Ice towers range is too short. Example ( X = Where it can shoot, O = other towers, I = the Ice tower.) Code:
|O |O X |OI |O |O |O I thought it kinda sucked that if you put it behind some towers it can only shoot for a second as the monsters walked past. 3. That queued message you mentioned, it repeats more than one time. it says it over and over. :) Keep up the good work though. PS. The turtles seem to be a little to strong too early in the waves. But that could just be me. EDIT: Also, I played as player 3 (lower left) and I think the path seems to be just a little short... maybe you could redo the bottom half of the map. Make it so players 3 and 4 work together in that area, and have it so the bottom left and bottom right corners are connected and the "Path" starts up from the bottom right. That way if 2 players wanted to work together in one area the could just be players 3 and 4. Just an Idea. EDIT2: I don't know if you did it intentionally, but did you know that players can build ON and AGAINST the portals? Also, this is supposed to be a team game correct? Unfortunatly currently I don't really see any teamwork as each player has to deal with thier own side and doesn't really work together with other players. GREAT MAP THOUGH, KEEP UP THE GOOD WORK! :ggani: |
| 09-20-2003, 07:55 AM | #12 | |
Quote:
Code:
Chain Lightning
Events
Unit - A unit owned by Attackers (Brown) Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Chain Lightning Tower
Actions
Unit - Order (Attacking unit) to Orc Far Seer - Chain Lightning (Attacked unit)
Unit - Set mana of (Attacking unit) to 100.00%
Unit - Reset ability cooldowns for (Attacking unit) |
| 09-20-2003, 09:12 PM | #13 |
-You can now choose Surviver mode or Team mode -Added a give gold function -Added more towers -A little unit modification |
| 09-20-2003, 09:17 PM | #14 | |
Quote:
Blizzard invented the orb of slow ability for a reason... If you want to know how to edit it, Download my tower defense here Most players said it is crappy, I know, but the Storm Tower has the ability to cast chain lightings of every attack, and the map isn't locked |
| 09-22-2003, 08:20 PM | #15 |
Download it above and tell me what you think! |
