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editing wepons

09-20-2003, 12:18 AM#1
toochaos
i know i can edit wepon stats but is there way to create a new class like holy arrmor or edit the name of another one and edit the pic
09-20-2003, 12:19 AM#2
35263526
do you want to make weapon items, or new upgrades?
09-20-2003, 01:52 AM#3
toochaos
there are classes of wepon like seige normal and chaos i want to make a new one of these (or if i cant just change name and picture)
09-20-2003, 01:57 AM#4
CajunGoddess
right click and just change the name in unit editor
09-20-2003, 02:11 AM#5
Zachary_Shadow
Have no idea on how to do that, but if someone knows, I could really use this too! (Piercing for a guy that uses fire attacks isn't really cool...)

CajunGoddess, u can't just change it like that. I think that you need to enter the .mdx file, and change the path/text that applies for that exact type of attack. And about adding more...don't think it can be done.

Someone?
09-20-2003, 02:17 AM#6
Roderick
Well I think you're talking about .slk files, I think .mdx are the model files. lol.

I'm quite sure that there's a way to change the attack type, and it's right there in the object editor (TFTWE). I think I saw it a couple of times.
09-20-2003, 02:23 AM#7
~DarkX~
All of this can be changed in the editor!
09-20-2003, 02:25 AM#8
Zachary_Shadow
Yeah, ment .slk.. I think :P

nm that

Don't be lame DarkX, don't reply with that kind of attitude! If u know how it should be done, let us know, or simply don't post.

SO! Someone tell us how it's done please.
09-20-2003, 04:17 AM#9
AllPainful
I think I know what your asking, I don't know how to chang the text, but to change the icon (warning this will change the icon for ALL units that use this attack type.) in the TFT editor, click Advanced then click Game Interface.

Your looking for:

Icon - Attach Type **** (No Upgrades)

Where the **** is the icon for the attack you want to change, and the (No Upgrades) is only if you want to change the icon for the ones that have no upgrades (no number box in lower right corner.)
09-20-2003, 05:27 AM#10
Saethori
Half of this can be done in the editor, the other half needs MPQ delving.

Say you're making an element system (which I assume you are). Pick 4 weapon types, and 4 armor types, but make sure to leave some available for any units which don't use the system.

Good Weapon choices are Hero, Siege, Chaos, and Magic. You'll still have Normal and Piercing for ordinary units.

Good Armor choices are Divine, Hero, Unarmored, and Fortified. You'll still have Small, Medium, and Large for ordinary units.

Import the graphic file replacements, then go to Advanced - Game Interface. This is where you can change them.
Right near the top are Attack Type and Defense Type, these show where the images they use are.


For the text to alter them, the info is stored in three different locations, all of which in War3xlocal.mpq

UI\FrameDef\InfoPanelStrings.fdf
Custom_V0\InfoPanelStrings.fdf
Melee_V0\InfoPanelStrings.fdf

Treat the file as if a txt file.. all text tips for armor and weapon types are stored there.


It goes without saying, but don't forget to alter the Game Constants data for how much damage done to each type. After all, you don't want whatever you replace Divine with to be the strongest.
09-20-2003, 08:39 AM#11
35263526
You can change weapon names and icons by editing the Game Interface section of the World Editor. I think it's under the advanced menu
09-20-2003, 09:32 AM#12
Saethori
One additional note..

Whatever you base off of Piercing damage will likely have an effect on Defend (and related skills)..
Likewise with Magic and Magic Immunity.


A useful idea that can be applied to an element system is to turn Piercing into 'physical damage', and Magic into 'non-elemental magic damage'.. This way, those Defend skills can reduce physical damage, and Magic Immunity can repel attacks without an elemental property.

Use Hero, Siege, Chaos, and Normal to become elemental attacks.


Use four armor types to become elemental defenses.. You can use the others to become a magic resistant armor (lessened damage from elements, but plus to physical), another to be a physical resistant armor (reverse).
As for the last, well, you probably already have your own idea.
10-20-2003, 12:40 AM#13
Ligature
MANY, MANY thanks to Saethori for the locations of the MANY, MANY duplicate "InfoPanelStrings.fdf" files! I couldn't figure out for the life of me why I couldn't override it.

Thanks again my good sir.

(Edit) Er... but it's still not working. Have you tried this and gotten it to work, Saethori?