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Vexorian Hero Arena v0.10 Alpha 20/09/03 help me creating the best HA!

09-20-2003, 05:03 PM#1
Vexorian
- Teams are now as flexible as in a melee game, you can chose betwen 6v6 , 4v4v4 , 3v3v3, FFA , 11v1, and other N posibilities.

- Creeps have the half of their original hitpoints.
- No creep has Chaos Damage.

- Fixed the desync bug.
- Fixed the Safezone bug

- Removed Divine Shield from the game
- Removed the paladin from the game.

- Added 2 heroes: The burning mage, and the err Hydralisk

- Optimized the Selection System
- Removed as many loops as posible.

- Items no longer disappear with the time when no one is using them.

- Did a great effort to remove lag, hope it worked.
09-23-2003, 10:44 PM#2
Vexorian
Updated the file to version 0.11 , less lag and a multiboard instead of the leaderboard.
09-23-2003, 10:48 PM#3
Otiluke
Is this just an ad?
09-24-2003, 12:15 PM#4
Vexorian
Quote:
Originally posted by Pascal314

[EDIT:]
I recommend, however, that you let player 1 chose the team setup at map startup, because it is hard to setup teams durring multiplayer game setup.

Could you tell me how it works on battle.net? is it like this?:

Zoom (requires log in)


Quote:
Originally posted by Pascal314

[EDIT:]

The slowdown still exists. I believe it is the hero selection method itself.


I don't think so, I have a map with only selection system and it doesn't slow down, I am checking and checking to get the answer to the question, I tried disabling player interface for 3 seconds, but that didn't help.

Thanks for your feedback, perhaps I need to check the differences betwen the selection system in my arena and the one I released.

Quote:
Originally posted by Otiluke

Is this just an ad?

This is supposed to be an alpha test.
09-24-2003, 06:21 PM#5
Enchanted-Great
So far i enjoyed it..
Better then any other hero-crap i saw b4.
09-24-2003, 07:19 PM#6
Das Jank
The layout and idea are awesome for the map but it needs custom spells. Maybe its just me but I don't really enjoy maps to much that dont have new spell, not just old ones with more levels. If it had custom spells I would play it all the time. There needs to be an option to pick the # of kills to win also. 20 ends to fast.. I put on 5 insane comps and me and a friend played... he won really fast when he was only around lv 12.
09-26-2003, 12:22 PM#7
Vexorian
Quote:
Originally posted by Das Jank
The layout and idea are awesome for the map but it needs custom spells. Maybe its just me but I don't really enjoy maps to much that dont have new spell, not just old ones with more levels. If it had custom spells I would play it all the time. There needs to be an option to pick the # of kills to win also. 20 ends to fast.. I put on 5 insane comps and me and a friend played... he won really fast when he was only around lv 12.


Yes, the alpha test is mostly to test how the map performs, (If it lags, if the victory / defeat thingys work, etc) After it I will release the beta test, I think each hero will have an special ability, unique and customized, I am waiting to get better with jass .

However there will be a lot of custom items out there.

the max Kills formula is wrong somehow, doesn't work right in FFA, however I will put a dialog at the start to define Max kills, I think it will take the prom from every player answer's

The options will go from 10 to 80 in ffa and from 60 to 480 in 6v6

Edit=====================================
Pascal: I think I found the problem and it has nothing to do with the selection system, even if the selection system was the thing causing it I wouldn't change the selection system, I will just try to optimize it to the 100% , I will release a new version as soon as I finish the voting thingy.

The thing that slows down the game - in my theory - was a Trigger that has the periodic time event, And was always checking a big condition with a lot of Ands and OR, the ironic thing here is that this trigger was made to stop lag, a.k.a removing the heroes in the gallery after every player has chosen them, I replaced it with one that only checks after a hero is selected and uses less conditions.

I got to say that I was able to scroll from the one side of the gallery to another, and the map didn't stop - lag, anywhere

Also if you want to keep testing the map until the release of 0.12 , you can always check the random hero option when creating the custom game.