| 09-20-2003, 10:56 PM | #1 |
does any1 think that it would be possible 2 apply a camera object, and attach it to a bone, e.g the head for a 1st/3rd Person Camera view without the whole hassle of, panning the Cam every so and so seconds and blah blah, just an I dea plz post thoughts, and ideas if u think u could do it |
| 09-20-2003, 11:17 PM | #2 |
Pan the camera for what? I don't get what you mean... |
| 09-20-2003, 11:24 PM | #3 |
what he means is attaching the camera to a bone on the model (for instance the head for a first person view like in doom or quake). I don't think you can do this (might be able to with JASS). I will look into it as it's quite a good idea and if possible could simplify the whole process of making diffent views. One problem I can see is that if for instance the camera was attached to the head bone, wouldn't the camera rotate with the head as it moves with it's standard animations. It could get anoying to have the screen bobing about all the time. |
| 09-21-2003, 12:18 AM | #4 |
I meant, why would you need to pam the camera for anything? |
| 09-21-2003, 03:22 AM | #5 |
MysticGeneral: When u do a Lock Camera Target 2 Unit Trigger it locks it 2 the units feet so if u want a close up 3rd or 1st person view it gets a close up of the feet, a simple way 2 fix this is to pan camera with interpolated hieght. 35263526: I can see ur point, maybe if u could lock the camera, or create a camera at the bone every 0.01 seconds, this would provide a smooth camera movement but I am not sure it would work i.e. pan the camera every X seconds to position of bone;) :bgrun: |
