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Very Important - Do you want playable or all cinematic?

09-21-2003, 03:53 AM#1
Iron_Ian
I really want to know what you guys want. Making cinematics is quite hard work (I've been slacking off for the past few weeks ever since school started, though I know I'll pickup on it again soon) Anyway do you want TTOA to be an rpg/cinematic or an all cinematic series (i know I said it would be all cinematics but making playable is more fun, and I just wanted to ask)

Here are the features for each:

If its a cinematic:
Obviously new skins/models
13-15 parts (still deciding wheter I am going to take one part out to make things move on a bit quicker)
Lotsa new cinematic ideas and stuff
F***ing awesome terrain
2 1/2 - 3 hours long
Alot of new fade filters, really cool battle scenes, etc...
Fully voice acted
New tilesets


Playable:
New Spell system
New Item system (pickup item and it changes your appearance)
Stackable potions and other items
Around 20-25 maps.
A full intro (TTOA Part 1), ending, and 2 interlude cinematics (basically the interlude cinematics are the cinematics that I could not convert to being playable due to the complexity of the terrain)
In-game cinematics
New Icons
More new skins/models then the cinematic (not much, but a few more)
Set party (and you might be able to have certain special characters join in)
All main stuff voice acted (party chars, main quest npcs, cin dialogue)
More music (There will be battle music for certain areas, songs for different towns/forests, main battles/events/cins music, etc...)
Terrain will still be just as high quality for 90% of the areas.
Won't feel like a War3 rpg (It will have so many new skins/tiles/icons/models that it won't at all feel like the warcraft world. It will also have custom cheat codes, a fully in-depth walkthrough i will release with the game, and all the new systems (inventory, spells, etc...)
Also will feature new tilesets
Click-Talk system - Select an NPC and they will say something to you. In many situations you will have a choice of how to respond. Also this allows for some humor (like in Baldur's Gate, when you get some NPCs saying and doing dumb things) such as drunk people, dumbasses, people singing stupid songs, and just other little puns and stuff (I already have all the click-talk dialogues done in my old incomplete AOE II rpg of TTOA)
End of battle cinematics (after you fight a character in a main battle, and defeat them it will show you a cinematic of you fighting and beating them - sometimes just a killing blow, other times a little scene about as long as Alpheus vs. The Dark Mage in part 1, and for some battles [mainly the very end battle] a full 2-3 minute battle.
Special leveling system - You pick one of many different classes (like fighter, mage, cleric) to advance in when you level up. This will advance your skill points, upgrade your spellbook, give you a certain skill, etc; depending on which class you choose.
Familiars.

So basically...
Do you want TTOA to be 100% cinematic or be 50% cinematic, 50% rpg? :ggani:

Iron_Ian
09-21-2003, 07:59 AM#2
SoulReaver
undoubtable a movie course there are so many playable maps.....and i really enjoyed the first part!
09-21-2003, 08:42 AM#3
Oerst
cinematic only!!!

well, i think after you've finished the cinematic serries, you can make a camapaign in the ttoa world...
09-21-2003, 02:46 PM#4
Iron_Ian
Hehe figured that would be the result. Well this is what happens when you play Icewind Dale II for a while. (Lol I was trying to defeat this one boss for like 5 hours yesterday :/ --- I still worked on TTOA though :ggani: )

Its gonna be cin btw :ggani: