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Arg... Camera Problems

08-27-2002, 03:49 PM#1
Guest
Okay, follow me on this one. I'm working on a little RPG with lots of cinematics and camera-play, and I'm getting decent at it.

But for some reason, every now and then, I'll create a trigger that after a "Reset Game Camera" action, instead of resetting the camera, it effectively lays the camera flat on the ground! Why does it do that?

The last two times it happened, it was during the first cinematic of a map, and I was able to simply start from scratch. But this third time that is not viable. I need to fix it. If you need to see the trigger, I'll show you, but I don't think it will help. It's practically identical to all the other dozens of "Reset Game Camera" triggers I've been using.

Any ideas? Anyone else having this problem?
08-27-2002, 08:50 PM#2
Guest
Gheheh.. I'm playing with cameras all the time, usually have about 20 to 30 in my maps, but i NEVER used the reset camera acction.... what does it do? If you tell me I can tell you what I use instead :).
08-28-2002, 03:18 PM#3
Guest
Um... I use the "Reset Game Camera" action at the end of all my cinematics to return the camera to its normal, in-game state. How do you do it?
08-28-2002, 06:06 PM#4
Guest
Reset camera resets rotation, distance, angle of attack, roll, and far Z to defaults -- essentially, the normal, zoomed-out game view. I used to use the "set camera property" action to reset the camera to normal view until I noticed the reset camera action. I've never had a problem with it.

If it is laying the camera on the ground, it sounds like angle of attack isn't resetting. I would add "set camera property <angle of attack> to <default angle of attack>" and see if that fixes it. If nothing else works, you can use a few "set camera property" actions to reset the camera to defaults in lieu of the reset camera action.

AV
08-28-2002, 07:02 PM#5
Guest
oh well, usually my cinematics end at a point I can already specify in the editor (so it doesn't have to be flexible), so I just press Ctrl+Shift+C in the editor (snap to default game cam) and create a new camera which I don't modify.. so whenever the cinematic ends in the game, this camera is applied. This way the only action you need is the 'apply camera' one.
08-28-2002, 08:21 PM#6
Guest
That works too. :)