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UMSWE 4.0 Released!

09-22-2003, 02:37 AM#1
Draco
Get it here!

Full Readme here!

v4.0 ::

added after giving to scfreak
- Unit\Item Editor Strength min value reduced to 0
- Unit\Item Editor Agility min value reduced to 0
- Unit\Item Editor Intelligence min value reduced to 0
- Entangled Gold Mine put in editor
- Summoned Doom Guard put in editor
- Fixed Loading Image


- Fixed Attach point modifier presets
- Added presets for color codes, it adds c| to the beginning, but you need to use the preset for r| at the end or add it in yorself to the text (Requested by HC.Ferocity)
- Reverted Order Comparison, it doesnt work the same in TFT as it did in RoC
- Changed Hero - Learn Skill to use any type of skill, may change later to a string so custom abilities will work better
- Allows steep slopes and higher cliffs
- Forgot to add that CameraFieldZOffset was added back in 3.7 (thx StarCraftfreak)
- Watcher Ward put in editor
- Locust put in editor (Crypt Lord's Ultimate uses these)
- Barbed Arachnid Merc put in editor
- Monster Lure put in editor
- Tornado put in editor (Sea Witch's Ulitimate)
- Illidan (Morphed) put in editor
- Demon Hunter (Morphed) put in editor
- Sammy Cube put in editor
- Kobold Shoveler put in editor
- Fixed Admiral Proudmoore's icon

- Ability Editor Missle Speed max rasied to 65536
- Ability Editor Level max rasied to 65536
- Ability Editor Level Requirement max rasied to 65536
- Ability Editor Level Skip max rasied to 65536
- Ability Editor Casting time max rasied to 65536
- Ability Editor Cooldown time max rasied to 65536
- Ability Editor Duration max rasied to 65536
- Ability Editor Hero Duration time max rasied to 65536
- Ability Editor removed almost all data value caps, some numbers can casue serious errors

- Doodad Editor Cliff Height Limit max rasied to 99999
- Doodad Editor Minimum Scale max rasied to 99999
- Doodad Editor Minimum Scale min lowered to 0.000001
- Doodad Editor Maximum Scale max rasied to 99999
- Doodad Editor Maximum Scale min lowered to 0.000001
- Doodad Editor Bulid Time max rasied to 99999
- Doodad Editor Repair Time max rasied to 99999
- Doodad Editor Gold Cost max rasied to 999999
- Doodad Editor Lumber Cost max rasied to 999999

- Unit/Item Editor Unit Race is now a string
- Unit/Item Editor Target As is now a string
- Unit/Item Editor Targets Allowed is now a string
- Unit/Item Editor Attack 1 Targets is now a string
- Unit/Item Editor Attack 2 Targets is now a string
- Unit/Item Editor Attack 1 Splash Targets is now a string
- Unit/Item Editor Attack 2 Splash Targets is now a string
- Unit/Item Editor Unit Classification is now a string
- Unit/Item Editor Enabled Custom Team Color for all units
- Unit/Item Editor Gold Cost max rasied to 999999
- Unit/Item Editor Lumber Cost max rasied to 999999
- Unit/Item Editor Gold To Repair Cost max rasied to 999999
- Unit/Item Editor Lumber To Repair Cost max rasied to 999999
- Unit/Item Editor Repair Time max rasied to 99999
- Unit/Item Editor HP max rasied to 999999
- Unit/Item Editor HP Regen max rasied to 99999
- Unit/Item Editor Mana max rasied to 999999
- Unit/Item Editor Mana Regen max rasied to 99999
- Unit/Item Editor Starting Mana max rasied to 999999
- Unit/Item Editor Scale max rasied to 99999
- Unit/Item Editor Scale min lowered to 0.000001
- Unit/Item Editor Stock Max max rasied to 99999
- Unit/Item Editor Stock Regen max rasied to 99999
- Unit/Item Editor Stock Start max raised to 99999
- Unit/Item Editor Uses max rasied to 99999
- Unit/Item Editor Missle Speed max rasied to 99999
- Unit/Item Editor Agility max rasied to 99999
- Unit/Item Editor Agilty Per Level max rasied to 99999
- Unit/Item Editor Intelligence max rasied to 99999
- Unit/Item Editor Intelligence Per Level max rasied to 99999
- Unit/Item Editor Strength max rasied to 99999
- Unit/Item Editor Strength Per Level max rasied to 99999
- Unit/Item Editor Bounty Dice max rasied to 99999
- Unit/Item Editor Bounty Bonus max rasied to 99999
- Unit/Item Editor Bounty Sides max rasied to 99999
- Unit/Item Editor Collision Size max rasied to 99999
- Unit/Item Editor Defense max rasied to 99999
- Unit/Item Editor Defense Upgrade Bonus max rasied to 99999
- Unit/Item Editor Speed max rasied to 65536
- Unit/Item Editor Max Speed max rasied to 65536
- Unit/Item Editor Min Speed max rasied to 65536
- Unit/Item Editor Sight max rasied to 99999
- Unit/Item Editor Night Sight max rasied to 99999
- Unit/Item Editor Repulse Group max rasied to 99999
- Unit/Item Editor Repulse Parameter max rasied to 99999
- Unit/Item Editor Repulse Priority max rasied to 99999
- Unit/Item Editor Buff Radius max increased to 99999
- Unit/Item Editor Move Height max rasied to 99999
- Unit/Item Editor Move Height min decreased to -99999
- Unit/Item Editor Move Floor max rasied to 99999
- Unit/Item Editor Move Floor min decreased to -99999
- Unit/Item Editor Points max raised to 999999
- Unit/Item Editor Require Water Radius max changed to 999999
- Unit/Item Editor Elevation Radius Radius max rasied to 999999
- Unit/Item Editor Fog Radius max raised to 999999
- Unit/Item Editor Scale max rasied to 99999
- Unit/Item Editor Scale min lowered to 0.000001
- Unit/Item Editor Occlusion max rasied to 99999
- Unit/Item Editor Run max rasied to 99999
- Unit/Item Editor Scale max rasied to 99999
- Unit/Item Editor Scale min lowered to 0.000001
- Unit/Item Editor Selection Z max rasied to 99999
- Unit/Item Editor Shadow Height max raised 99999
- Unit/Item Editor Shadow W max rasied to 99999
- Unit/Item Editor Shadow X max rasied to 99999
- Unit/Item Editor Shadow Y max rasied to 99999
- Unit/Item Editor Walk max rasied to 99999
- Unit/Item Editor Acquire max rasied to 99999
- Unit/Item Editor Attack 1 Cooldown max rasied to 99999
- Unit/Item Editor Attack 2 Cooldown max rasied to 99999
- Unit/Item Editor Attack 1 Damage Loss max rasied to 99999
- Unit/Item Editor Attack 2 Damage Loss max rasied to 99999
- Unit/Item Editor Attack 1 Dice max rasied to 99999
- Unit/Item Editor Attack 2 Dice max rasied to 99999
- Unit/Item Editor Attack 1 Damage Plus max rasied to 99999
- Unit/Item Editor Attack 2 Damage Plus max rasied to 99999
- Unit/Item Editor Attack 1 Damage Sides max rasied to 99999
- Unit/Item Editor Attack 2 Damage Sides max rasied to 99999
- Unit/Item Editor Attack 1 Damage Upgrade Bonus max rasied to 99999
- Unit/Item Editor Attack 2 Damage Upgrade Bonus max rasied to 99999
- Unit/Item Editor Attack 1 Damage Full Radius Bonus max rasied to 99999
- Unit/Item Editor Attack 2 Damage Full Radius max rasied to 99999
- Unit/Item Editor Attack 1 Damage Half Radius max rasied to 99999
- Unit/Item Editor Attack 2 Damage Half Radius max rasied to 99999
- Unit/Item Editor Attack 1 Damage Quarter Radius max rasied to 99999
- Unit/Item Editor Attack 2 Damage Quarter Radius max rasied to 99999
- Unit/Item Editor Attack 1 Range max rasied to 99999
- Unit/Item Editor Attack 2 Range max rasied to 99999
- Unit/Item Editor Attack 1 Range Buff max rasied to 99999
- Unit/Item Editor Attack 2 Range Buff max rasied to 99999
- Unit/Item Editor Attack 1 Spill Distribution max rasied to 99999
- Unit/Item Editor Attack 2 Spill Distribution max rasied to 99999
- Unit/Item Editor Attack 1 Spill Radius max rasied to 99999
- Unit/Item Editor Attack 2 Spill Radius max rasied to 99999
- Unit/Item Editor Attack 1 Target Count max rasied to 99999
- Unit/Item Editor Attack 2 Target Count max rasied to 99999
- Unit/Item Editor Minimum Attack Radius max rasied to 99999

- Upgrade Effect Editor: ALL minimums lowered to -99999 and maximums rasied to 99999 (too lazy to list every value :-P)

- Upgrade Editor Level max rasied to 99999
- Upgrade Editor Gold Cost max rasied to 999999
- Upgrade Editor Gold Mod max rasied to 999999
- Upgrade Editor Lumber Cost max rasied to 999999
- Upgrade Editor Lumber Mod max rasied to 999999
- Upgrade Editor Time max rasied to 999999
- Upgrade Editor Time Mod max rasied to 999999

- Global Max Unit Speed Option max rasied to 65536
- Global Max Unit Speed Option min lowered to 0
- Global Min Unit Speed Option max raised to 65536
- Global Min Unit Speed Option min lowered to 0
- Global Max Building Speed Option max rasied to 65536
- Global Max Building Speed Option min lowered to 0
- Global Min Building Speed Option max raised to 65536
- Global Min Building Speed Option min lowered to 0
- Global Creep Camp Pathing Cell Option max rasied to 65536
09-22-2003, 02:49 AM#2
ReaperOfHeaven
nice.
09-22-2003, 02:50 AM#3
Mandrilx
!!!! say WHAT!!! how come it aint in their page good new though
09-22-2003, 03:17 AM#4
l]arkOne
Tell me its compatible with we unlimited... plz

I dont use any advanced function but my map cant be view in normal we anymore(why?). I hope yours can.

Can we add more tile when creating a map?
09-22-2003, 03:26 AM#5
Mandrilx
Quote:
Originally posted by l]arkOne
Tell me its compatible with we unlimited... plz

I dont use any advanced function but my map cant be view in normal we anymore(why?). I hope yours can.

Can we add more tile when creating a map?


Dont think it is :( it asks you to delete any other WE before installing...
09-22-2003, 03:53 AM#6
Scio
Um, when was this released??
09-22-2003, 04:00 AM#7
Draco
Skull's orders, not mine. :bgrun:
09-22-2003, 05:13 AM#8
meth
found a bug - if you make a deep body of water and then try to put dry land anywhere lower than the water, the cliffs become red-textured in the editor and on the minimap, but not in the game.
09-22-2003, 06:17 AM#9
cool3qmr
starcraftfreak released it today on IRC
09-22-2003, 06:17 AM#10
PitzerMike
Nope, WE Unlimited doesn't ask you to delete any other WE before installing. Only Local files based WEs must be deleted and you can still usw UMSWE which I actually use myself if I don't need the advanced features for a map.

And for compatability: I am able to open Maps edited with WE Unlimited with every other editor. Only if you use advanced triggers you will get an error that the trigger action couldn't be found in the database but still you are able to edit these maps with other editors.
09-22-2003, 08:48 AM#11
Phil_123
OH MY GOD! IT'S FINALLY OUT!
nice features, going to rock the mapper's world
09-22-2003, 08:56 AM#12
jardragon901
Quote:
Originally posted by meth
found a bug - if you make a deep body of water and then try to put dry land anywhere lower than the water, the cliffs become red-textured in the editor and on the minimap, but not in the game.


it just seems to be with cliffs period, try using a TFT tileset and none of the cliffs will show up, I'm guessing its a bug with CliffTypes.slk. I'm thinking they are using an old ROC version.

edit: Yup none of the TFT tileset cliffs work, a little booboo in an otherwise great editor .*cracks whip* now out with the patch pronto :ggani: !

edit again: *sigh* those darn log files are still being created also :nono: .
09-22-2003, 10:17 AM#13
PitzerMike
Guess you should compile it again with that cliff bug fixed.
And i got a new version of MPQ Draft for you that doesn't create the log files.
Just tell me if you want it...
09-22-2003, 10:25 AM#14
Sen
Quote:
Originally posted by Scio
Um, when was this released??


Whats going on?

I diddn't think it was quite ready yet, and from the looks of things it doesn't look like it was. Did they leave you out of the loop when releasing it??
09-22-2003, 11:55 AM#15
Starcraftfreak
This was not the way this was intented. For now stop the discussion on it. I will post a new thread today evening (GMT+1), which contains the actual contents I intended. I set up that post yesterday, but you know, at that time the server was down.
The inofficial release on IRC was not intended to result in a thread (actually it was planned that I setup a thread).

@Draco: This is an unofficial outdated readme!

@PitzerMike: Yes, give the MPQDraft to me. Where the hell did you get it?

I will CLOSE this now.

See you 7 hours later!