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Reduce WE lag with terrain placing and doodads.....

09-22-2003, 02:51 AM#1
Wyvern_8
Im sure most of you know this, but did you know that when you place too many doodads/cliffs and all with the start locations on the board, it starts to lag alot? You can fix this by removing the start locations.... (I deleted 2 maps cuz of that... I didnt know about the removing start locations thing :P)
09-22-2003, 02:52 AM#2
Zachary_Shadow
Removing them from the map, or removing them being shown ?
09-23-2003, 02:30 AM#3
Wyvern_8
What? Well if the units (start location) are on the board, remove them and it works...
09-23-2003, 02:30 AM#4
Wyvern_8
Oh yes removing them from the map I think.