| 09-22-2003, 03:29 AM | #1 |
Greets. I have a unit based off of a Night Elf Ancient model. When the unit is trained, it plays its building animation. I thought that a trigger like: Code:
Events: A unit enters the Playable Map Area Conditions: Unit is a "Tree" Actions: Play stand animation for Entering unit When the building that trains the "tree" has its rally point set out somewhere, the unit plays its move animation immediately, so I thought that second event would work. However, it doesn't either. I tried adding a Game-Wait for 1.00 Action before both of these triggers, and it didn't work. Cursory inspection in the preview window says that the model *does* have a "stand" animation. What am I missing? |
| 09-22-2003, 03:34 AM | #2 |
I had the same problem Fixed it with the following trigger. Event Unit is Trained Condition Trained unit is of type **** Action Wait .15 seconds Play stand animation for trained unit It didn't work for me till I added the .15 second wait.... I don't know why it didn't work for you... You made sure you have the type correct? I don't know if "Trained" units count as entering units... I know our problems were the same because I made a unit (mine was a hero) based off of one of the NE Ancients too... (I used the Ancient of Wonders) |
| 09-22-2003, 06:47 PM | #3 |
I did the small changes to make my trigger just like yours, and it still isn't working right. What's going on? Code:
Events
Unit - A unit Finishes training a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Trained unit)) Equal to Elm
(Unit-type of (Trained unit)) Equal to Oak
Actions
Wait 0.15 game-time seconds
Animation - Play (Trained unit)'s stand animation |
| 09-22-2003, 08:13 PM | #4 |
Good question. Your trigger looks fine. Did you varify that the trigger is turned on? How are these units "Trained", maybe "Trained" isn't the right thing, if they are sold at a tavern then you would need to use "Sold" instead of trained. |
| 09-23-2003, 03:37 AM | #5 | |
Quote:
Problem's here.. You're trying to make the unit being made stand.. try swapping this with 'Training Unit'. |
| 09-23-2003, 03:49 AM | #6 |
thats what he wants, the trained unit (created unit) to play its stand anim, are these buildings or units? |
| 09-23-2003, 04:06 AM | #7 |
Hm? I must've misunderstood. I thought he had a unit that looked like an Ancient that he didn't want the work animation to display for. -.- Note to Self: read more thoroughly |
