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Getting rid of bandits

08-27-2002, 08:40 PM#1
Guest
I'm working on an RPG, and the first quest you get is to kill a bunch of bandits. I've got a location enclosing the area they're in, which is a forest. There are also other misc. creeps in said forest. I want a door to open up when all the bandits are dead. How would I go about this?
08-27-2002, 11:11 PM#2
Guest
Well, there's probably an easier way, but heres what I would do.

Make a real variable with the number of bandits in that forest. From now on I'll call that variable BanditCount.

Event:
Specific unit event: <Unit> <dies>.

Action:
Set Variable - BanditCount = Arithmatic (BanditCount - 1)

And then make a trigger like this

Event:
Variable - BanditCount = 0

Action:
Open that door.
08-28-2002, 01:11 AM#3
Guest
that's what I was going to do originally, but specific unit makes you pick a specific instance of a unit... At least, I assumed it meant a specific instance... Didn't occur to me that it just might mean any instance of a specific unit definition...

Anyways, what I ended up doing was adding all of them to a unit group and then having the event open the gate when everyone in the group died.