| 09-23-2003, 02:58 PM | #1 |
is there a way to make a spell where i can blink to random parts of that map, and shockwave units? like blink in 5random spots and shockwave each time? or a spell thats like shadowstrike but it throws em backwards? Also is there a way to make passive abilite castable? I made a cool multishot, but I want it so I need to click it to use it. or Auto-Cast would be better. 1 last ability question, how could I make a skill where I run extreamly fast towards a targeted unit and as I pass him I slash him like 200dmg and he is slowd (like thunderclap) and I end up behind him, like 2-3units away? Hope you can help, sorry so many questions :) |
| 09-23-2003, 03:04 PM | #2 |
All that is advanced spell making, with the use of triggers, and maybe even jass script. I don't know right on hand how to make them though, but I might look into it. For the multi shot, just use barrage as the base spell, edit the values to what u need and the missile art to an arrow or what the hero shoots with :) This will be a passive skill, not sure u can set mana cost. |
| 09-23-2003, 03:25 PM | #3 |
ya I said I already got multishot, with arrows and everything :), However it is passive and thats what I wantd to change, there is a mana cost field, but being passive I wouldnt want it, I want it auto-cast or just clickable. Trigger based spells im ok with, unless its hardcore trigger based, and JASS in 100% out of the question so if they need that im out of luck. Hopefully they dont, so far my other custom skills have come out great, my trapper owns :), and Wind guy( needa name) is pretty cool his tornado storm owns :) |
| 09-24-2003, 12:48 AM | #4 |
anyone? |
| 09-24-2003, 04:05 AM | #5 |
Here's an idea to try for the blink idea.. Make it so when the ability is triggered, it sets a 'loop' variable (to, say, 10), and sets a casting unit variable. Then it gives a custom Blink (with infinite range) to the casting unit, and starts a teleport trigger. The teleport trigger effect orders the unit to use the special Blink to 'Random Point in Playable Map Area'. Then it creates a dummy unit with no model and no pathing (who knows a special shockwave spell) to be created at the location of the casting unit, then uses the ability in a random direction (try using location of casting unit, offset by random numbers from -100 to 100). Then it tells it to lower the 'loop' variable. Then it checks to see if 'loop' is above 0. If it is, it runs itself again, else it teleports the unit back to where it was at start (use a variable for this too) and removes the custom blink ability. Completely off the top of my head. I'll see if I can make a test map to demonstrate this. |
| 09-24-2003, 05:52 AM | #6 |
hmm I think I know what you mean ill try it, also why cant you give heros burrow ability? I tried and when I unburrow it comes back as a level 1 hero, even if i was level 10 b4 I went under, also all skills are removed and you cant learn them, and also you can no longer level up when you get 200exp, to become level 2, the experiance bar just resets and your still level 1, its like you become a level 1 creep or somthing. I though burrowing heros would be easy, seeing as I remember hearing rumors just like few weeks b4 beta came out that crypt lords level 6 was originaly going to be a burrow, hmm maybe thats why they didnt have it, its impossible |
| 09-24-2003, 07:52 AM | #7 |
A burrowing Crypt Lord would be unstoppable.. Anyway, the reason burrow doesn't work for heroes is technically burrow works like morphing.. the 'burrowed' units are technically different units. If you go to the editor, you'll see 'Burrowed Crypt Fiend', 'Burrowed Beetle L2', etc.. You can try it out, but you'll probably need to make a 'burrowed' unit nearly exactly alike to the original (basing changes based on the differences between a Burrowed Crypt Fiend and a normal one), and use variables to store the burrower's STR, AGI, INT, HP for tomes, and Level, Skills Learned, and items.. all in all not very easy. And, just assign all these changes to the new hero every time it switches form. |
| 09-24-2003, 10:03 AM | #8 |
any help on the other abilities? burrow was just somthing I thought would be kinda cool, the others I would really really like to add somehow. |
| 09-25-2003, 07:50 AM | #9 |
darn still no replies :( |
