HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Why isn't this working?

09-24-2003, 02:06 AM#1
InsaneBeetle
This cinematic isn't working for me. Basically it's for the beginning of the map where I show off my power by killing a peasant(lol). Then I say "Oblivion Awaits" and activate some new triggers to start the game.

The problem is that when it goes into letterbox, it just sits there, doesn't pan the camera, doesn't play sounds, the peasant doesn't die, etc.


Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Cinematic - Turn cinematic mode On for (All players) over 0.20 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
Camera - Apply Camera 001 <gen> for (Picked player) over 0.00 seconds
Wait 1.00 seconds
Camera - Pan camera as necessary for (Picked player) to (Target of Camera 002 <gen>) over 3.00 seconds
Wait 1.30 seconds
Cinematic - Send transmission to (All players) from Villager (Male 2) 0034 <gen> named Peasant:: Play welcome <gen> and display Welcome to our vill.... Modify duration: Add 0.00 seconds and Wait
Wait 2.75 seconds
Sound - Play ahhhh <gen>
Unit - Order InsaneBeetle 0033 <gen> to Attack Villager (Male 2) 0034 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from InsaneBeetle 0033 <gen> named InsaneBeetle: Play OblivionAwaits <gen> and display Oblivion awaits! Se.... Modify duration: Add 0.00 seconds and Wait
Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
Animation - Play the death animation for all doodads of type Fire within Playing Field <gen>
Unit - Remove InsaneBeetle 0033 <gen> from the game
Camera - Pan camera for (Picked player) to (Target of Normal <gen>) over 2.00 seconds
Trigger - Turn on pick <gen>
Trigger - Turn on pick Copy <gen>
Trigger - Turn on pick Copy Copy <gen>
Trigger - Turn on pick Copy Copy Copy 2 <gen>
Trigger - Turn on pick Copy Copy Copy 3 <gen>
Trigger - Turn on pick Copy Copy Copy 4 <gen>
Trigger - Turn on pick Copy Copy Copy 5 <gen>
Trigger - Turn on pick Copy Copy Copy 6 <gen>
Trigger - Turn on pick Copy Copy Copy 7 <gen>
Trigger - Turn on pick Copy Copy Copy 8 <gen>
Trigger - Turn on pick Copy Copy Copy 9 <gen>
Trigger - Turn on pick Copy Copy Copy <gen>
Trigger - Turn off (This trigger)

Can anyone tell me what's wrong? Thanks.
09-24-2003, 02:25 AM#2
Draco
Why don't you name your triggers? Copy copy crap would get annoying and confusing IMO.

Also, don't refer to (pickedplayer) in any of the actions and try it then.

Also (lol), you don't need the letterbox thing, turning on cin mode auto-does that.