| 09-24-2003, 07:13 PM | #1 | |
I just wanted to know. Does anybody use patrol for their heroes? I dont mean once in a while, but occasionally. Because I want a lot of abilities in my map and I want one of the abilities to cover patrol... So do you use patrol in an rpg style game? thx Quote:
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| 09-24-2003, 07:31 PM | #2 |
How are you planning to cover it? If the slot is used, the button moves one slot left until it finds a free one (and one down if it hits the border). Of course, you can make patrol itself become another ability which every unit has. |
| 09-24-2003, 07:33 PM | #3 |
All the top slots are used by move attack etc commands. In toal Im gonna make 7 ability slots. That leaves (including the level up button) no place for the patrol slot so it won't have a place to go. BTW.. U were fast.. :) |
| 09-24-2003, 07:34 PM | #4 |
Absolutely not... as a matter of fact in the map I'm working on I overrode the patrol ability too. Just be careful, because when you "smart" a unit to follow another unit, it seems to count it as a patrol order... lighting up whatever button you replaced the patrol button with. That could actually help with your function for the button, I dunno. Good hunting. |
| 09-24-2003, 07:36 PM | #5 |
Thx, maybe I'll have to rethink the number of abilities then.... :( |
| 09-24-2003, 07:51 PM | #6 |
You could always have one of the ability be like lv 10 say if his max level was level 10 and have it go in the ability selection place. That way they learn it last and it should work out. |
| 09-24-2003, 09:42 PM | #7 |
In the beta of TFT there was a bug that if you went over a tome, you'll use it without it disapearing, so what I did was patrol over it, making blademaster with 10000 agilitiy. |
| 09-24-2003, 10:55 PM | #8 |
how do i override actions? do i just put a button where the patrol is or do i remove the button somehow? |
| 09-24-2003, 11:31 PM | #9 |
I haven't actually tested this but... There is an item that has the ability to bring up three new abilities, I suspect you could modify that ability to include all non-hero abilities you want this unit of yours to have which would solve your space problem. |
| 09-25-2003, 02:50 AM | #10 |
Just remove patrol altogether, under the war3x.mpq directory: Units\CommonAbilityFunc.txt, then import it into your map under that directory. Also, no, I never use patrol..... EVER. |
| 09-25-2003, 05:25 PM | #11 |
Is there a way to remove Patrol like that only with heroes. Because there will be units in my map that might require patrolling. Like with defending a castle. |
| 09-25-2003, 11:35 PM | #12 |
Theres no way to remove Patrol only for heros (or for any other specific unit-type for that matter) |
| 09-26-2003, 03:47 AM | #13 |
You can make room by moving the patrol button to 3,2 and the move button also to 3,2. Move will take prescedence and force patrol off the list. Players will not be able to use patrol, but the unit will still have the patrol ability that you can use through triggers and such. Also, Otiluke is right; there is a "spellbook" ability that just brings up a new window of buttons; you can add any non-hero abilities you like to this second button panel. |
| 09-27-2003, 02:33 AM | #14 |
bah just do this. make a lvl 10 ability in the place of the icon of "hero abilitys" cuz at lvl ten that icons guna disappear so just beef up the spell |
| 09-27-2003, 05:16 PM | #15 |
The characters in my campaign go up to level 30. All 6 abilities have 5 levels... |
