| 09-25-2003, 01:02 AM | #1 |
i have a map with 12 players, and im having trouble with making it so nobody can be on the same team. i cant switch everyone to a different force, becasue it limits me to 6 forces. i dont care what they select as color/race/etc. please dont say to click on use custom forces and fixed player settings...that tend to lock everyone on team 1. anyone one know how to get people stuck on 12 different teams?:bgrun: |
| 09-25-2003, 02:27 AM | #2 |
Ummm, why do you need 12 teams again? If it is so nobody is allied then you can do this, in Scenario -> Player Properties set all ally priorities to none for each player; in forces don't check allies or any of those (everyone should be in force 1), set fixed player settings on. Now open up the trigger editor, Event-Map Init Actions- For each integer from 1 to 12 { player - Make (player((integerA))) treat (player((integerA))) as an Enemy } That should cover everything you can do if all you want to do is make everyone an enemy of one another. OOh, over 50 posts! :D |
| 09-25-2003, 05:30 AM | #3 |
Or you could just make two forces and uncheck the "allied", "shared vision", and "allied victory" boxes... |
