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trigger help

09-25-2003, 01:17 AM#1
sweet5
ok i need some help i want a trigger to repeat its self unit till the players food reaches 100, this is how it looks now and it dosent repeat.


event- unit enters (region)

condition- unit is not equal to a structure

action- create 1 unit type of triggering unit at (region)


so how do i get this trigger to loop?
09-25-2003, 01:31 AM#2
Wyvern_8
Well what I would usually do is this:
Event: Unit Enters Region.
Condition: Unit is a structure equal to [false]
Action: Create one type of triggering unit at [region]
wait 0.01 seconds
Create one type of triggering unit at [region]
wait 0.01 seconds
Create one type of triggering unit at [region]
wait 0.01 seconds
Create one type of triggering unit at [region]
wait 0.01 seconds
Create one type of triggering unit at [region]
wait 0.01 seconds
Create one type of triggering unit at [region]
wait 0.01 seconds
Create one type of triggering unit at [region]
wait 0.01 seconds
Create one type of triggering unit at [region]
wait 0.01 seconds
And do that again and again and again and again. Im sure theres another way, but since im the first replier in this thread, you might wanna make things quicker and do this!:hammer:
09-25-2003, 01:40 AM#3
sweet5
wow thats like a lotta actions and that wouldnt actually work cause i want it to stop at 100 food then restart after it gose down


so u have 100 u lose 3 food (1 unit) u get that 3 food (1 unit back)


if i did it ur way i think i would get an extra not wanted 99 food
09-25-2003, 01:44 AM#4
Wyvern_8
Oh ok <(>_<)> that's 100% confusing. You might wanna ask someone else about that..:knife:
09-25-2003, 01:45 AM#5
sweet5
lol i kno i've been working on that trigger for a couple months now i think its impossible wit WE's setup : (
09-25-2003, 01:48 AM#6
Mr. Euthanasia
I think this works, if not, tell me; it is off the top of my head

var type variables
Unit enterUnit
Unit-Type unitType

unitGenerationEnter
Event-Unit enters a region
Condition-Entering unit is a structure equal to false
player(owner of entering unit) food less than or equal to 99
Actions-set enterUnit = (entering unit)
set unitType = unit type of unit (enterUnit)
Trigger turnOn(unitGeneration)
Trigger turnOn(unitGenerationExit)

unitGeneration
Event-every <however fast it generates units>
Condition
Actions-
if(food used by player greater than or equal to (100))
{
Trigger turnOff(this trigger)
Trigger turnOff(unitGenerationExit)
}
Unit create (<unitType>) for (owner of(enerUnit)) at (<wherever>)

unitGenerationExit
Event-Unit leaves a region
Condition-Leaving unit equal to (enterUnit)
Actions-Trigger turnOff(unitGeneration)
set enterUnit = (noUnit)
set unitType = (noUnit)
09-25-2003, 01:52 AM#7
sweet5
umm k i will try it in motning to tirrd and cant think straight i dont eveen get half u wht u type but i thinks its just cause im tired i dunno im cinfused ths fpr hlo
09-25-2003, 02:02 AM#8
Wyvern_8
Quote:
Originally posted by sweet5
umm k i will try it in motning to tirrd and cant think straight i dont eveen get half u wht u type but i thinks its just cause im tired i dunno im cinfused ths fpr hlo

Umm sweet5? What language do you speak? cuz I certainly cant understand you at ALL....
09-25-2003, 02:16 AM#9
Mr. Euthanasia
I think he said "um, k, I will try it in the morning, I am too tired and can't think straight. I don't even get half of what you typed, but I think it is just because I am tired; I dunno, I'm confused, <I can't make out what it says here>"

(no offense meant to anyone here)
09-25-2003, 08:15 PM#10
sweet5
lol hi guys im back and im awake! sorry i typed all messed up it was night time and yea thx mr.ethusain
09-25-2003, 08:32 PM#11
Wyvern_8
oh ok.... what was that last word again?:knife: