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Dialog Menu Troubles....

09-26-2003, 01:33 AM#1
Flaugment
When I want a dialog menu to come up, yes of course I can do that, but when I want a chain dialog (one pops up after a dialog button selected) It will not work for me =\ Help me, thanks!

ect
Event -Dialog Button Clicked for X
Condition -None
Action -If Dialog Button Clicked for X is Y show A Diaglog for triggering player

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09-26-2003, 08:35 AM#2
Krakou
There is no triggering player in a dialog button clicked event.
You will have to set a separate trigger for each player.
09-26-2003, 07:03 PM#3
Flaugment
You didn't answer my question but I did use it responding to one player and it work, thanks a bunch!
09-26-2003, 10:21 PM#4
lordwiggin
do u no how to do something if the button is clicked? like create a unit? if so make it show the next menu like u showed the first 1
09-29-2003, 06:04 PM#5
Flaugment
Ugh, I could only make a loop dialog work, and that wasn't what I wanted. Heres a update on my exact trigger I'm trying to use.

Showing First Dialog (Works)
Event - Time - Elasped game time is 0.01 seconds
Condition - None
Action - Dialog - Change Title of Blah to Ha
Player Group - Pick Every Player in (All players controlled by user) and do (Dialog - show Blah for (picked player)

Showing Second Dialog (Blah, failure!)
Event - A dialog button is clicked for Blah
Condition - None
Action - If ((Clicked Dialog Button) Equal to Ah) then do (Dialog - Change Title of Rag to Hag) else do (Dialog - Show Rag to Player 1)

I am playing as player red just to get something to work, but it doesn't! Help, thanks!
09-29-2003, 06:30 PM#6
Ligature
I've been told that before every "Show dialogX for player..." action, you MUST have a "Change title of dialogX" or the window will not show up... maybe that's the problem?
09-29-2003, 07:16 PM#7
Flaugment
Quote:
Originally posted by Flaugment

Action - If ((Clicked Dialog Button) Equal to Ah) then do (Dialog - Change Title of Rag to Hag) else do (Dialog - Show Rag to Player 1)


I have that, but thanks for suggestion!
09-29-2003, 08:36 PM#8
Zeppelin_Child
im probably wrong, but are you using an if/then/else with multiple actions? you need to do that and make it:

Event - A dialog button is clicked for Blah
Condition - None
Action - {this si the if/then/else} If ((Clicked Dialog Button) Equal to Ah) then do:
1. (Dialog - Change Title of Rag to Hag)
2. (Dialog - Show Rag to Player 1)
else do nothing
09-29-2003, 11:14 PM#9
Flaugment
Not using multiple actions, but thanks anyways.
09-29-2003, 11:55 PM#10
Zeppelin_Child
well from the structure of the trigger you alrdy posted, it loks like you should try it, but what ever...
10-05-2003, 01:53 AM#11
Flaugment
Eh, was on vaction, went away for a week, am back, tried it trog, it worked, thanks a billion!

P.S =\ More Trouble, I can't find a way for the trigger, I can't find a condition that will allow the dialog to show up for everyone, or just single out ;

Event - A dialog button is pressed for Blah
Codition - None
Action - If/then/else with multiply actions
If - <Need a Condition that can single out a player>
Action - Change Rag to Had
Show Rag to <Color of player if I can single, or a condition that includes multiply people>
Action - Do Nothing

Thanks!