| 09-26-2003, 01:33 AM | #1 |
When I want a dialog menu to come up, yes of course I can do that, but when I want a chain dialog (one pops up after a dialog button selected) It will not work for me =\ Help me, thanks! ect Event -Dialog Button Clicked for X Condition -None Action -If Dialog Button Clicked for X is Y show A Diaglog for triggering player ://// |
| 09-26-2003, 08:35 AM | #2 |
There is no triggering player in a dialog button clicked event. You will have to set a separate trigger for each player. |
| 09-26-2003, 07:03 PM | #3 |
You didn't answer my question but I did use it responding to one player and it work, thanks a bunch! |
| 09-26-2003, 10:21 PM | #4 |
do u no how to do something if the button is clicked? like create a unit? if so make it show the next menu like u showed the first 1 |
| 09-29-2003, 06:04 PM | #5 |
Ugh, I could only make a loop dialog work, and that wasn't what I wanted. Heres a update on my exact trigger I'm trying to use. Showing First Dialog (Works) Event - Time - Elasped game time is 0.01 seconds Condition - None Action - Dialog - Change Title of Blah to Ha Player Group - Pick Every Player in (All players controlled by user) and do (Dialog - show Blah for (picked player) Showing Second Dialog (Blah, failure!) Event - A dialog button is clicked for Blah Condition - None Action - If ((Clicked Dialog Button) Equal to Ah) then do (Dialog - Change Title of Rag to Hag) else do (Dialog - Show Rag to Player 1) I am playing as player red just to get something to work, but it doesn't! Help, thanks! |
| 09-29-2003, 06:30 PM | #6 |
I've been told that before every "Show dialogX for player..." action, you MUST have a "Change title of dialogX" or the window will not show up... maybe that's the problem? |
| 09-29-2003, 07:16 PM | #7 | |
Quote:
I have that, but thanks for suggestion! |
| 09-29-2003, 08:36 PM | #8 |
im probably wrong, but are you using an if/then/else with multiple actions? you need to do that and make it: Event - A dialog button is clicked for Blah Condition - None Action - {this si the if/then/else} If ((Clicked Dialog Button) Equal to Ah) then do: 1. (Dialog - Change Title of Rag to Hag) 2. (Dialog - Show Rag to Player 1) else do nothing |
| 09-29-2003, 11:14 PM | #9 |
Not using multiple actions, but thanks anyways. |
| 09-29-2003, 11:55 PM | #10 |
well from the structure of the trigger you alrdy posted, it loks like you should try it, but what ever... |
| 10-05-2003, 01:53 AM | #11 |
Eh, was on vaction, went away for a week, am back, tried it trog, it worked, thanks a billion! P.S =\ More Trouble, I can't find a way for the trigger, I can't find a condition that will allow the dialog to show up for everyone, or just single out ; Event - A dialog button is pressed for Blah Codition - None Action - If/then/else with multiply actions If - <Need a Condition that can single out a player> Action - Change Rag to Had Show Rag to <Color of player if I can single, or a condition that includes multiply people> Action - Do Nothing Thanks! |
