| 09-26-2003, 02:38 AM | #1 |
ONE SIMPLE QUESTION BURN AND DODGE.... WHATS IT MEAN.... HOW DO YOU DO IT.... ARRRRGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHH F**K |
| 09-26-2003, 02:51 AM | #2 |
are you using adobe photoshop? because burn and dodge is like dark shading and dodge is light shading. |
| 09-26-2003, 03:06 AM | #3 |
Yeah im using photoshop... and thanks coz I now I now what it means |
| 09-26-2003, 04:25 PM | #4 |
Cool down.. .. .. |
| 09-26-2003, 04:52 PM | #5 |
Oh, and here's a tip about burn n' dodge...abuse it ^^ It works great for making velvet cloth textures among others, armor, muscles and many many many other things. |
| 09-28-2003, 02:02 PM | #6 |
I prefer tinting. You can do whatever you did with Burn/Dodge, although by layers. This allows it to look smoother, and you can make it different colors. Changing the strength can even turn it into a paintbrush of sorts.... |
| 09-30-2003, 05:10 AM | #7 |
omg burn/dodge is the best EVER. But what is this tinting and where do you find it? |
| 10-05-2003, 04:26 AM | #8 |
Well, I don't use PSP, or PS, although I'm sure it must have it in there somewhere. It's putting a layer of color over an area, be it black (similar to burn) or red or whatever. When you go over the same area, it doesn't continue to darken, and you have to let go of the mouse, then click again to apply another layer of color. This can work to your advantage, though, if you want an even coat. If you don't you can also set it not to. You can change the strength, color, nib size (of course) and I find it better over-all. Since I did some recolors (not anymore, really), tining was a dream come true. It made it easy to just set it to light blue, strength moderate, and when you go over a gold area (on rungs, armor, etc..) it turns it into a cool blue metal. Anywho, play around with whatever program your using. They are almost always packed to the brim with things that can be used effectivly. :ggani: |
