| 09-26-2003, 07:01 PM | #1 |
Ok, I've finished editing my model, and it's exactly the way I want it to be, now, how do I go about putting textures on the model, i.e. - skinning it? I tried reading a tutorial about it but it amounted to nothing, really. I tried searching for help in the forum but am unable to find anything helpful. Help would be greatly appreciated. Thanks. --KaiCM |
| 09-26-2003, 07:04 PM | #2 |
Add a UVWrap modifier to the mesh(es) you want to skin. Then, go to the modifier tab, which I think is the second one on the toolbar on the left hand side of the screen. Select the modifier, and down below, click the Edit button, which will bring up a screen for editing the wrapping. You can probably figure it out from there, I worked it out myself after I got to that point. |
