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How do you attached Points to models

09-28-2003, 01:35 PM#1
COOLer
I just finshed my model in max and in game I need to add points to the model to attach Special Effect (from Triggers) does any one know how?
09-28-2003, 02:39 PM#2
Oinkerwinkle
Use something like this:
Code:
Attachment "Origin Ref " {
	ObjectId 0,
}
Just change the ObjectID and "Origin" to whatever you want. ObjectID points to the PivotPoint.
09-28-2003, 04:45 PM#3
ChoboMapper
Actually the newest version of Dex allows you to do this in max. Create a helper point object where you want the attachment to be and name it

ATT:Head

or whatever you want in place of head, its teh ATT: that is important.
09-29-2003, 12:39 AM#4
COOLer
thanks alot