| 09-28-2003, 06:21 PM | #1 |
is there a way to attach weapons or units to a units via the world editor? If there is HOW? |
| 09-29-2003, 10:54 AM | #2 |
you can either do it via 1) sfx trigger, which i have no idea how to use :P 2) the bloodmage's sphere ability, just change the model to the weapon model and change the attachment points so they attach to the model's hands |
| 09-29-2003, 06:18 PM | #3 |
you just need a mdx-file and then: specialeffect - create a specialeffect on unit if you want to do a sword: specialeffect - create a specialeffect using w3mapimported/sword.mdx at weapon on <yourunit> but the sword.mdx doesnt exist right now you need to model one or get e modelled one |
| 09-29-2003, 10:31 PM | #4 |
ive made a sword, or almost done, but i wanted to know if i could do it in WE or i would have to add via mdl/mdx can u go into more detail plz |
| 10-01-2003, 07:02 AM | #5 | |
Quote:
the specialeffect method has some glitches, like sometimes when the hero is revived the weapon disappears and stuff. i still think the sphere method is the best. |
| 10-01-2003, 12:11 PM | #6 |
you just need 1 trigger to do the specialeffect thing but i dont know if the sphere-method doesnt create a rotating sword |
| 10-01-2003, 12:59 PM | #7 | ||
Quote:
you just need one edited ability to attach the sword, AND you wont run into *ANY* complications. AND it wont be a rotating sword, contrary to your ridiculous misconception. Quote:
if you dont know, then dont imagine what could happen. an overfertile imagination can lead to insanity. *nods head solemnly* |
| 10-01-2003, 02:41 PM | #8 |
ty everyone :D |
