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Skeletal Mage

09-29-2003, 01:12 AM#1
Minister Yuri
I can't seem to edit the glow on the head of the Skeletal Mage, and I can't seem to find how to edit it in the mdl. I don't think it is a particle emitter though, cut if it isn't can you cange the color from green to purple?
09-30-2003, 01:22 AM#2
BeyondFerocity
I think you want to edit the Alpha Channels and that is skinning, not modeling.
09-30-2003, 01:27 AM#3
Minister Yuri
Thanks anyway.
09-30-2003, 03:30 AM#4
Allanon[Druid]
Quote:
Originally posted by BeyondFerocity
I think you want to edit the Alpha Channels and that is skinning, not modeling.


By glow I'm thinking you mean the green fire stuff. That is a particle emitter. Look at the sticky about particle emitters. There is no skinning required.
09-30-2003, 03:44 AM#5
Minister Yuri
No, I mean on his head. I have looked every where but I can't find where the texture for his head is. When you open the model it does show it, this means that it is not a particle emiter. That is why I don't know how to change the color of his hair, not the fire on his weapon.
09-30-2003, 11:14 AM#6
Raleign
Wrong, Particle emmiters USE Textures. Look towards the bottem of the model for particle emmitters.
09-30-2003, 10:07 PM#7
Minister Yuri
Quote:
Wrong, Particle emmiters USE Textures. Look towards the bottem of the model for particle emmitters.


No, if you open up the mdl it only has the particle emitter for the staff not the head of the Skeletal Mage.
Here is what the particle emmiters has,

ParticleEmitter2 "BlizParticleFireFront" {
ObjectId 99,
Parent 15, // "Staff"
Unshaded,
Unfogged,
static Speed 17.2,
static Variation 0,
static Latitude 180,
static Gravity 0,
Visibility 3 {
DontInterp,
20967: 0,
30000: 0,
32067: 1,
}
LifeSpan 0.5,
static EmissionRate 13,
static Width 10,
static Length 10,
Additive,
Rows 8,
Columns 8,
Head,
TailLength 1,
Time 0.5,
SegmentColor {
Color { 0.125490, 0.050980, 0.349019 },
Color { 0.1, 0.04, 0.3 },
Color { 00.9, 0.09, 00.29 },
},
Alpha {255, 255, 0},
ParticleScaling {14, 12, 8},
LifeSpanUVAnim {0, 40, 1},
DecayUVAnim {41, 63, 1},
TailUVAnim {0, 40, 1},
TailDecayUVAnim {41, 63, 1},
TextureID 1,
PriorityPlane 100,
Rotation 2 {
Hermite,
3100: { 0.411544, -0.626723, 0.178738, 0.637105 },
InTan { 0.411544, -0.626723, 0.178738, 0.637105 },
OutTan { 0.411544, -0.626723, 0.178738, 0.637105 },
30400: { 0.411544, -0.626723, 0.178738, 0.637105 },
InTan { 0.411544, -0.626723, 0.178738, 0.637105 },
OutTan { 0.411544, -0.626723, 0.178738, 0.637105 },
}
10-01-2003, 12:21 AM#8
Raleign
Quote:
Originally posted by Minister Yuri
No, if you open up the mdl it only has the particle emitter for the staff not the head of the Skeletal Mage.
Here is what the particle emmiters has,

ParticleEmitter2 "BlizParticleFireFront" {
ObjectId 99,
Parent 15, // "Staff"
Unshaded,
Unfogged,
static Speed 17.2,
static Variation 0,
static Latitude 180,
static Gravity 0,
Visibility 3 {
DontInterp,
20967: 0,
30000: 0,
32067: 1,
}
LifeSpan 0.5,
static EmissionRate 13,
static Width 10,
static Length 10,
Additive,
Rows 8,
Columns 8,
Head,
TailLength 1,
Time 0.5,
SegmentColor {
Color { 0.125490, 0.050980, 0.349019 },
Color { 0.1, 0.04, 0.3 },
Color { 00.9, 0.09, 00.29 },
},
Alpha {255, 255, 0},
ParticleScaling {14, 12, 8},
LifeSpanUVAnim {0, 40, 1},
DecayUVAnim {41, 63, 1},
TailUVAnim {0, 40, 1},
TailDecayUVAnim {41, 63, 1},
TextureID 1,
PriorityPlane 100,
Rotation 2 {
Hermite,
3100: { 0.411544, -0.626723, 0.178738, 0.637105 },
InTan { 0.411544, -0.626723, 0.178738, 0.637105 },
OutTan { 0.411544, -0.626723, 0.178738, 0.637105 },
30400: { 0.411544, -0.626723, 0.178738, 0.637105 },
InTan { 0.411544, -0.626723, 0.178738, 0.637105 },
OutTan { 0.411544, -0.626723, 0.178738, 0.637105 },
}
Why does it say ParticleEmitter2 ? I think you should look again.
10-01-2003, 12:51 AM#9
Minister Yuri
Quote:
Why does it say ParticleEmitter2 ? I think you should look again.
Every single particle emitter is lables this, now please is there any way to change the flames on his head?

I have opened the model with Warcraft 3 Viewer and the flames of the head is part of the model. Is there any way to change the color?

I have attcahed the file so anyone can look at the skelatal mage.
10-01-2003, 01:38 AM#10
Oinkerwinkle
This is just a completely unfounded guess, but I'd try editing the following:
Code:
GeosetAnim {
	Alpha 1 {
		DontInterp,
		20967: 0,
	}
	static Color { 0.294118, 0.780392, 0.478431 },
	GeosetId 4,
}
There's another one of those, too. Try changing the color numbers to black or removing that line all together.
10-01-2003, 02:59 AM#11
Minister Yuri
When I tried it and when I converted it to mdx format and imported it into the map, I tried to test it and the editor crashes.
10-01-2003, 09:46 PM#12
Minister Yuri
Anyone?
10-02-2003, 12:53 AM#13
Mr. Euthanasia
Is it a purple head that you wanted? Here is one with a purple head that I just made, you were correct it wasn't the particle effect, it was:

GeosetAnim {
Alpha 1 {
DontInterp,
20967: 0,
}
static Color { 0.7, 0, 0.54 }, // Head glow color
GeosetId 5,
}

If you want some other color and you change it and it still doesn't work then just post it and I can change it.
10-02-2003, 01:17 AM#14
Minister Yuri
Thanks, Mr. Euthanasia it was a big help.