| 09-29-2003, 01:12 AM | #1 |
I can't seem to edit the glow on the head of the Skeletal Mage, and I can't seem to find how to edit it in the mdl. I don't think it is a particle emitter though, cut if it isn't can you cange the color from green to purple? |
| 09-30-2003, 01:22 AM | #2 |
I think you want to edit the Alpha Channels and that is skinning, not modeling. |
| 09-30-2003, 01:27 AM | #3 |
Thanks anyway. |
| 09-30-2003, 03:30 AM | #4 | |
Quote:
By glow I'm thinking you mean the green fire stuff. That is a particle emitter. Look at the sticky about particle emitters. There is no skinning required. |
| 09-30-2003, 03:44 AM | #5 |
No, I mean on his head. I have looked every where but I can't find where the texture for his head is. When you open the model it does show it, this means that it is not a particle emiter. That is why I don't know how to change the color of his hair, not the fire on his weapon. |
| 09-30-2003, 11:14 AM | #6 |
Wrong, Particle emmiters USE Textures. Look towards the bottem of the model for particle emmitters. |
| 09-30-2003, 10:07 PM | #7 | |
Quote:
No, if you open up the mdl it only has the particle emitter for the staff not the head of the Skeletal Mage. Here is what the particle emmiters has, ParticleEmitter2 "BlizParticleFireFront" { ObjectId 99, Parent 15, // "Staff" Unshaded, Unfogged, static Speed 17.2, static Variation 0, static Latitude 180, static Gravity 0, Visibility 3 { DontInterp, 20967: 0, 30000: 0, 32067: 1, } LifeSpan 0.5, static EmissionRate 13, static Width 10, static Length 10, Additive, Rows 8, Columns 8, Head, TailLength 1, Time 0.5, SegmentColor { Color { 0.125490, 0.050980, 0.349019 }, Color { 0.1, 0.04, 0.3 }, Color { 00.9, 0.09, 00.29 }, }, Alpha {255, 255, 0}, ParticleScaling {14, 12, 8}, LifeSpanUVAnim {0, 40, 1}, DecayUVAnim {41, 63, 1}, TailUVAnim {0, 40, 1}, TailDecayUVAnim {41, 63, 1}, TextureID 1, PriorityPlane 100, Rotation 2 { Hermite, 3100: { 0.411544, -0.626723, 0.178738, 0.637105 }, InTan { 0.411544, -0.626723, 0.178738, 0.637105 }, OutTan { 0.411544, -0.626723, 0.178738, 0.637105 }, 30400: { 0.411544, -0.626723, 0.178738, 0.637105 }, InTan { 0.411544, -0.626723, 0.178738, 0.637105 }, OutTan { 0.411544, -0.626723, 0.178738, 0.637105 }, } |
| 10-01-2003, 12:21 AM | #8 | |
Quote:
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| 10-01-2003, 12:51 AM | #9 | |
Quote:
I have opened the model with Warcraft 3 Viewer and the flames of the head is part of the model. Is there any way to change the color? I have attcahed the file so anyone can look at the skelatal mage. |
| 10-01-2003, 01:38 AM | #10 |
This is just a completely unfounded guess, but I'd try editing the following: Code:
GeosetAnim {
Alpha 1 {
DontInterp,
20967: 0,
}
static Color { 0.294118, 0.780392, 0.478431 },
GeosetId 4,
} |
| 10-01-2003, 02:59 AM | #11 |
When I tried it and when I converted it to mdx format and imported it into the map, I tried to test it and the editor crashes. |
| 10-01-2003, 09:46 PM | #12 |
Anyone? |
| 10-02-2003, 12:53 AM | #13 |
Is it a purple head that you wanted? Here is one with a purple head that I just made, you were correct it wasn't the particle effect, it was: GeosetAnim { Alpha 1 { DontInterp, 20967: 0, } static Color { 0.7, 0, 0.54 }, // Head glow color GeosetId 5, } If you want some other color and you change it and it still doesn't work then just post it and I can change it. |
| 10-02-2003, 01:17 AM | #14 |
Thanks, Mr. Euthanasia it was a big help. |
