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How do you make a skip cinematic trigger?

09-29-2003, 02:31 PM#1
raptor
I just have one question: How do you make a skip cinematic trigger?!
I've tried to make my own, that didn't work. And I've tried to import a skip cinematic trigger, from the W3 demo, but that trigger was to complicated for me to use.
So can anyone please tell me how to do.
09-30-2003, 02:27 PM#2
Ant
I'm not really sure.
I think it's under "Skip remaining actions".
So basically...
If Something happens
Skip remaining actions.
09-30-2003, 03:09 PM#3
raptor
I've used the exactly same cinematic skipping method as blizz, but that didn't work, and that also includes the thing you said Ant. When I want to test a late-game cinematic in one of my maps, i always have to go through all the other cinematics, before coming to the right one, and that really drives me crazy.
10-04-2003, 08:24 AM#4
Nemesis9x
I looked at the triggerz blizzard used to make the skip and put it into my map and it works perfectly. You have to use variables.
10-04-2003, 01:16 PM#5
raptor
If you have time Nemesis9x, then I would be very pleased if you would download my attached map, and fix the skip trigger for the intro cinematic.
10-04-2003, 01:59 PM#6
Draco
Piece of cake. Check out the minor tweak I did. :D

Also, you need more doodads if you want the map to look good.
10-04-2003, 07:49 PM#7
raptor
Thanks Draco. :ggani:
As far as I can see, you've only moved the InCinematic variable.
Was it just that little thing, that made the whole difference???

I know the terrain and the doodads in my map aren't very good, thats because I didn't want to use a lot of time to make it look perfect, when I began making the map. But I will place some more doodads in the map, when I've finished the cinematics.