| 09-30-2003, 05:46 AM | #1 |
2 questions: 1) I want pheonix fire to show up as a move, I made it researchable but when you learn it, it dissapears (move works though...) 2) I want it to be a lvl 16 req but the highest I can put it at is 10. I already moved the hero lvl cap and they can learn lvls past 10 so what is the deal? Thanks a bunch |
| 09-30-2003, 11:16 AM | #2 |
1) some skills have buttons, some skills dont. you'll just have to attach a dummy spell via triggers when they learn the skill 2) you need an older version of worldedit to allow learning spells above lv10, its been disabled in the more recent versions. |
| 09-30-2003, 04:16 PM | #3 |
... So I have to use an older we huh? So If I reinstall ft and use the editor w/o the patches, is that old enough? |
| 10-01-2003, 07:00 AM | #4 |
I should think so, but you dont need to uninstall. Just dual-install TFT in another folder. |
| 10-01-2003, 07:10 AM | #5 | |
Quote:
Do you need an older version of the editor or just need to change one of the txt's or slk's that world edit uses. If you just need to change a value in a file. Do you know which one. I checked UnitMetaData.slk and I don't think that is the one. |
| 10-01-2003, 07:25 AM | #6 |
oh, thanks for reminding me :P. you can edit the required level in the units/abilitydata.slk file too, my bad -_-; |
| 10-01-2003, 05:43 PM | #7 |
My ability is custome so do I just change the origional move's value??? |
| 10-02-2003, 06:04 AM | #8 |
If you aren't using the original ability and also aren't basing another ability off the original that you want a different number of level for then, it would be fine. If you are doing either of what i mention, i would make a new spell in the abilitydata.slk. Sort of wordy. |
| 10-02-2003, 07:00 AM | #9 |
gotcha |
