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Interior cinematic scenes!

09-30-2003, 08:33 PM#1
ZellDominiko
I don't know if anyone has noticed, but some buildings actually have interiors. As examples, the Barn, Crypt, and Granary doodads all have interiors. If you give a Wisp unit (in order to not get a shadow) the model of a Barn, Crypt, or Granary and increase its Size Scale to about 5.00, it will become big enough to fit things inside of it. This may not be a huge find, but people can definitely make some creative and interesting cinematic scenes. I have pictures to demonstrate exactly what I mean.

(Note: the building must be a unit with the doodad model, and not the actual doodad itself. I've tried using the doodad model to be that large so that people could actually play inside the buildings, but indestructible doodads don't go higher than a scale of 120.00 I think.)
09-30-2003, 08:35 PM#2
ZellDominiko
Here is a picture of the interior to the Granary that I made into a nice little barn-thingy, hehe.
09-30-2003, 08:37 PM#3
ZellDominiko
Here is the interior to the Barn, which I turned into a public house/meeting place/library. Reminds me of Legend of Zelda in a way.
09-30-2003, 09:05 PM#4
DiscoDave
Wow...nice exploration and creative thinking!
09-30-2003, 09:53 PM#5
JaNa
Damn, thats very cool, and that last screenie looks for realistic, good job!
09-30-2003, 10:01 PM#6
Mandrilx
Nice, ill have it in mind :D
09-30-2003, 11:35 PM#7
35263526
All buildings have interiors. It's simply areas of he model that aren't filled. All units/doodads have them. If you zoom in close enough you see that. The skin is just because the skins is appled to the inside and outside of the model.
09-30-2003, 11:44 PM#8
Supra God CrK
well also you don't have to make it a unit if you have an advanced editor. you can scale them much higher. and to get rid of a shadow there is a thing in the object editor for that. it lets you pick the shadow of each unit. and i would suggest using a pathing map for the unit of none because if you use a big pathing map(even tho the wisp pathing map is small) you would have a big part right in the midlle of your building which you could not enter. at any rate this is good information even tho i already knew this i would like to say thanx in behalf of all the noobs out there who did not know. nice post. ;)
10-01-2003, 02:01 AM#9
Beam
Yeah I did that before with the cathedral. It's pretty cool.
10-01-2003, 02:23 AM#10
Dragon
It looks great! Especially because its a new idea...

Why are there 2 grunt winks in smilies...? emote_sweat
10-01-2003, 02:56 AM#11
AllPainful
Quote:
Originally posted by Beam
Yeah I did that before with the cathedral. It's pretty cool.


Your cathedral is a jaw dropper, nice job!
10-01-2003, 03:03 AM#12
ZellDominiko
Well, I don't have TFT, so I don't know how things work in that. Do all of the buildings have interiors in Frozen Throne? In RoC, if you zoom into most of the structures, they don't have any textures attached to the interiors because there was no need for the memory to be wasted on checking if it needed to be drawn depending on the camera view. Blizzard wasn't suspecting that we were going to quadruple the size of buildings and look inside 'em.

PS
If anyone wants to make any cool interior scenes and needs a place to show them off, I guess this is where you should put it?
10-01-2003, 03:39 AM#13
High Incarnate
I did the same, but i made a cutom doodad of the underground dome and changed the model

Works like a charm.

I made a church :D