| 10-01-2003, 12:02 AM | #1 |
Heh, look how I got these cliffs placed, this is a direct shot, no editing. |
| 10-01-2003, 10:43 AM | #2 |
Hahaha! Joblessly funny. Seriously, where are you going to use it? *** Acolyte comes, summons building...... Boom! All Blight! No Terrain! Ack!!!**** |
| 10-01-2003, 10:49 AM | #3 |
How did u do that? Adv WE? for a WE glitch? |
| 10-01-2003, 10:55 AM | #4 |
i do that by accident half the time now i know how todo it , why would u want to use it. In a hippy map...Bright terrain colours mannnnn wow like it was like there dude but it wasnt. so cool dude __ __ O O > ____ \ \~~~~~ |
| 10-01-2003, 10:57 AM | #5 |
hehe, easy, just use WE Unlimited, add 5 cliff tiles to your map, and do it :P hehe Looks very funky, but unusable :) |
| 10-01-2003, 02:38 PM | #6 |
Actually I used my own WE mod to do that, but now I'm using UMSWE 4.0 (The merge of my WE + MANY extras, I suggest getting it) I used Zepire's editor to get the extra cliffs, and I used my custom TerrainArt/CliffData.slk Then I just selected each different cliff +1 and clicked 1 beside the preceeding cliff I made. Also, this is a good method to use if you are trying to connect a dirt cliff and a grass cliff normally. (You don't need any slk's, or advanced editors) just play with it and try to connect them by clicking them side by side. |
| 10-03-2003, 09:12 AM | #7 |
Will those cliffs work in multiplayer bnet?? :> IE can i have 5 different cliff sets in on map for bnet. |
| 10-03-2003, 01:50 PM | #8 |
Rod, yes and no, if it is a distributed mpq, yes, if it is the map, not really. /Terrain/CliffTypes.slk is loaded when the first map is loaded into war3 and stays there until you close war3. So if you just load up war3 to play this map, yes it will work, but if you have played a game before this, on ANY map, no it won't. (Unless that other map has the same CliffTypes, then yes :D) |
| 10-03-2003, 05:07 PM | #9 |
well, not really. This has changed with Version 1.12. Now it doesn't even load if the map is the first one. |
| 10-03-2003, 10:15 PM | #10 |
Then what? Does it load upon start up of War3? Because this worked for me. |
