| 10-01-2003, 08:12 PM | #1 |
I made a map and when I started it WC3 seemed to ignore the start positions. It just had the camera centered at the map center. The map had no triggers or variables at all. The map had no regions. But it had doodads. After deleting all doodads, the camera on startup centers to the start position again. I tried everything. It's the doodads. Why? emote_confused I want to keep my doodads, but I want the camera to start up right. Please help me. |
| 10-01-2003, 10:10 PM | #2 |
Are the default melee initialization triggers that World Editor starts the map with still there? Don't know if that would make a difference, but it might. You could just write a trigger that on Map Initialization snaps the camera to whatever point you want... Pretty sure that would work. But yeah... I don't know why doodads would have that kind of effect... Very weird. |
| 10-01-2003, 10:28 PM | #3 |
just make a trigger if all else fails event- melee intialization condition- none action- center camera for player 1 on region(whatever region you want) that should do it. just create the region where you want the start location to be. |
| 10-01-2003, 11:45 PM | #4 |
I don't figure you have doodads intersecting the start position area, do you? |
| 11-08-2003, 04:14 PM | #5 |
I got it. :D :D :D That's the reason: http://www.battle.net/forums/war3/th...1&ReplyCount=0 That's the point: "Camera may not begin on player start location if a doodad overlaps the map origin" Yeah, I have a doodad on the map center. Weird bug. |
