| 10-02-2003, 02:44 AM | #1 |
Im working on a TD style map and my spawning triggers arent working heres a text copy of them. I dont have much practice with triggers so its probably something stupid. Thx in advance. Set Levels Actions: If (Level_Number Equal to 1) then do (Set Monster_type = Spider) else do (Do nothing) If (Level_Number Equal to 2) then do (Set Monster_type = Satyr) else do (Do nothing) If (Level_Number Equal to 3) then do (Set Monster_type = Skeletal Orc) else do (Do nothing) Ect Ect Spawn Events: Time - Next_level expires Actions: Countdown Timer - Pause Next_level Unit - Create (20 x 1) Monster_type for Player 11 (Dark Green) at (Center of Spawn Left <gen>) facing Default building facing degrees Unit - Create (20 x 1) Monster_type for Player 11 (Dark Green) at (Center of Spawn Right <gen>) facing Default building facing degrees Levels Events: Player - Player 11 (Dark Green)'s Food used becomes Less than or equal to 0.00 Actions: Set Level_Number = (Level_Number + 1) If (Level_Number Equal to 1) then do (Countdown Timer - Start Next_level as a One-shot timer that will expire in 30.00 seconds) else do (Countdown Timer - Start Next_level as a One-shot timer that will expire in 15.00 seconds) Trigger - Run Set Levels <gen> (checking conditions) |
| 10-02-2003, 04:21 AM | #2 |
Can you tell me what happens when this runs? As far as I can tell, this is supposed to start a timer when all of the Dark Green player's (food-using) units are dead, then set a unit-type based on how many times this has happened, then when the timer expires spawn a bunch of that type? |
| 10-02-2003, 05:31 AM | #3 |
haha im a moron i just realized why its not working sorry ignore this post |
