| 10-02-2003, 03:37 PM | #1 |
I'm making a Open Rpg, and when you kill the monsters I want them to get back up after a while, like after 30 seconds or so.. I've toyed around, but it seems like for this to work I'd have to go through and select each and every unit..Is there an easier way to go about this? |
| 10-02-2003, 04:08 PM | #2 |
Event: A unit dies Cond: Unit equal to Footman Action: wait 30 seconds create Zombie at location of dying unit This should work...try it out, and have like 5 footmen die in a row, to see if the trigger messes up.. But I think this will work :) |
| 10-02-2003, 04:14 PM | #3 |
hehe, misunderstood what you were saying :P U mean a respawn trigger? Not totaly sure how to do that :P |
| 10-02-2003, 04:21 PM | #4 |
i'm office and i cant check the WE right now, but you can try some thing like this: - event a unit die - condition (boolean) owner of (triggering) unit equal neutral hostile is true - action wait 30 seg remove triggering unit create a unit of type (triggering unit) at location of (triggering unit) another way, you can set ever unit as hero and give a reincarnation ability with 30seg delay |
| 10-02-2003, 08:46 PM | #5 |
give them an edited reincarnation. |
| 10-02-2003, 09:08 PM | #6 |
Well, I wanted like you kill a footmen, and after a while the footmen would just get back up, like a respawn. But I think I can edit Zachary's trig to get it to work...Thanks |
| 10-02-2003, 09:16 PM | #7 |
Here is the exact trigger: E- A unit dies C- Unit's owner equal to Neutral Hostile A- Wait 30 seconds Create 1 dieing unit* at position of dieing unit *Note: Don't put a unit here, keep this at "Dieing Unit" This will ressurect all Neutral Hostile units that die 30 seconds after they die |
