| 10-02-2003, 06:11 PM | #1 |
Is there a way to call up specific frames in an animation within a script? Or maybe force an animation to run regardless of anything the unit does? I'm pushing a unit along via order unit to move, only I have to issue orders at a rapid pace, only doing that wipes out the animation so I'm stuck with the unit sliding around, and I can't find a way around it. =/ Any thoughts would be mucho appreciated! |
| 10-02-2003, 11:12 PM | #2 |
I am pretty sure if you play a unit animation and then pause the unit it continues to play that animation regardless. Not positive though. |
| 10-02-2003, 11:31 PM | #3 |
Pause appears to give the "stand" animation, from a quick test, unfortunately. I appreciate the idea though, it wasn't something I had thought of trying and I'm pretty desperate at this point =/ |
