| 10-03-2003, 06:57 PM | #1 |
i work on a map and i want to Do a Quest..how i do them..can some one give me a Exact Tourtal.?? |
| 10-03-2003, 08:32 PM | #2 |
Sorry i dont know any exact tutorials... but i can tell you that all you have to do to create a quest is go to triggers, quests, create quest. Eneter the deatails of the quest you want, then use a quest message saying "Quest discovered: (name)" its really quite simple when you understand it... |
| 10-03-2003, 09:09 PM | #3 |
look in actions - Quest - Create A Quest then u can create a Quest.. |
| 10-04-2003, 05:33 AM | #4 |
i now how to Create Them..but not how to do so They Work... |
| 10-04-2003, 04:35 PM | #5 |
u have to make some triggers like if ur quest was to kill a guy then Variables: guy_is_dead, bolean, false trigger_1 (Initially On) E: A unit Enters "Quest_Kill_Guy" C:Owner of Entering Unit is Equal to Player 1 (Red) A: Quest - Create a Quest titled Kill the Guy trigger - turn on trigger_2 trigger_2 (Initially Off) E: Every 2 seconds of gametime C: A: if guy_is_dead Equal to True, then do Quest - set Quest as Completed, Else Do Nothing trigger_3 (Initially On) E: A unit is killed C: Owner of killed Unit is Equal to Player 12 A: If killed unit is Equal to Guy_001 <gen>, then do set guy_is_dead = True -------------------------------------------------------------- hope that helped u :D |
| 10-04-2003, 05:58 PM | #6 |
thank you very much.. |
| 10-04-2003, 06:44 PM | #7 | |
Quote:
I hate when people use periodic triggers when they aren't needed (which is most of the time). In this case, you can get rid of Trigger 2 entirely. Change Trigger 3's event to "A unit owned by <whatever team owns the bad guy>". Change the conditions of Trigger 3 to "Dying Unit = <your bad guy>". For the actions of Trigger 3, just do "Quest - set <your quest> as completed" |
| 10-04-2003, 06:51 PM | #8 |
well ur right but i didnt spend that much time on it... and i didnt even have the WE up, so this was something i was sure to work... |
