HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

How to make a Quest??

10-03-2003, 06:57 PM#1
P.H.O.B.O.S
i work on a map and i want to Do a Quest..how i do them..can some one give me a Exact Tourtal.??
10-03-2003, 08:32 PM#2
D4RKSLAY3R
Sorry i dont know any exact tutorials... but i can tell you that all you have to do to create a quest is go to triggers, quests, create quest. Eneter the deatails of the quest you want, then use a quest message saying "Quest discovered: (name)" its really quite simple when you understand it...
10-03-2003, 09:09 PM#3
chemo
look in actions - Quest - Create A Quest

then u can create a Quest..
10-04-2003, 05:33 AM#4
P.H.O.B.O.S
i now how to Create Them..but not how to do so They Work...
10-04-2003, 04:35 PM#5
chemo
u have to make some triggers like if ur quest was to kill a guy then

Variables:
guy_is_dead, bolean, false


trigger_1 (Initially On)

E: A unit Enters "Quest_Kill_Guy"
C:Owner of Entering Unit is Equal to Player 1 (Red)
A: Quest - Create a Quest titled Kill the Guy
trigger - turn on trigger_2

trigger_2 (Initially Off)

E: Every 2 seconds of gametime
C:
A: if guy_is_dead Equal to True, then do Quest - set Quest as Completed, Else Do Nothing

trigger_3 (Initially On)

E: A unit is killed
C: Owner of killed Unit is Equal to Player 12
A: If killed unit is Equal to Guy_001 <gen>, then do set guy_is_dead = True

--------------------------------------------------------------

hope that helped u :D
10-04-2003, 05:58 PM#6
P.H.O.B.O.S
thank you very much..
10-04-2003, 06:44 PM#7
element_5
Quote:
Originally posted by chemo
trigger_2 (Initially Off)

E: Every 2 seconds of gametime
C:
A: if guy_is_dead Equal to True, then do Quest - set Quest as Completed, Else Do Nothing

trigger_3 (Initially On)

E: A unit is killed
C: Owner of killed Unit is Equal to Player 12
A: If killed unit is Equal to Guy_001 <gen>, then do set guy_is_dead = True

I hate when people use periodic triggers when they aren't needed (which is most of the time). In this case, you can get rid of Trigger 2 entirely. Change Trigger 3's event to "A unit owned by <whatever team owns the bad guy>". Change the conditions of Trigger 3 to "Dying Unit = <your bad guy>". For the actions of Trigger 3, just do "Quest - set <your quest> as completed"
10-04-2003, 06:51 PM#8
chemo
well ur right but i didnt spend that much time on it... and i didnt even have the WE up, so this was something i was sure to work...