| 10-04-2003, 02:17 AM | #1 |
A few guildies are myself are constructing the background story for a dwarven campaign centered around our dwarven guild in the world of warcraft. The basic premise: betrayal and vengeance. A good ol bloody grudge match between Blood Elves and Dwarves. We have a plotline hammered out, but we lack much in the technical area needed to complete the campaign. Who do we need? Terrainer Spell Editor Cinematic Editor/Director Modeller Icon Artist Gameplay Tiggerer If you would like to help fill free to drop me and email at [email protected] or hop on our boards linked off of our website (site is abit sluggish atm). Even if you do not have any of the above skills we can still make use of you in the area of testing and general feedback. What do we need? The ideal goal is to have two complete racial armies for the dwarves and elves. To do this we will incorporate the models from the core game and attempt to make (or have made) custom or blended models to fill in the gaps. We have a initial list of what we would like to see for the dwarves, but only a few Hero ideas for the elves at this point. Here is a list of what we have planned out so far. Dwarven Units: Prospector/Miner - resource gathering - building Warrior - melee unit - footman like damage, but more heavily armored Standard Bearer - support unit - passive aura (similar to the kotobeast) - active ae buff/debuff ability Cleric - support unit - small AE heal - AE negative spell defense buff (one shot) - single target channeling heal Runesmith - support unit - Rune of Combustion (damage mine) - Rune of -------- (manaburn mine) - Rune of Secrets (invisiblity cloak for a limited area) Vengeance Seeker - un-armored melee unit (ala beserker) - dual axes - magical immunity upgrade Longbeard - bear mounted unit - frenzy (tiny ae damage much like the tauren stomp) Dwarven Heros: High Priest - mage hero - powers undecided Miner/Skirmisher - roguish hero - powers undecided Thane - mounted melee hero - powers undecided Dwarven Buildings: Dwarf Hall/Hold/Stronghold (town hall) Armory (lumber/upgrade) Hall of the Ancestors (hero altar) Treasury (racial shop) Archive (support unit structure) Garrison (barracks) Delving (farm) Runed Obelisk (defensive structure) all names are subject to change... some of them will be. |
| 10-04-2003, 03:04 AM | #2 |
Storyline? The story begins in the Dun Morogh in the dwarven delving of Karak Dok (the enduring watch). Karak Dok is home to the Mithril Warhammers a semi independant, but loyal (to King Magni) group of dwarves led by Simeron Steelhammer. The Dwarves homeland has been relatively untouched by the scourge, but with the lich king's recent weakening has led Khel Thuzad to search fork for alternate sources of power in his struggle to crush the remenant of the alliance. He has sensed a possibly solution far to the south and sends a horde of undead to search the mountain home of the dwarves. Dorgin Stonehelm, High Priest to Simeron has become aware of the taint. The warhammers field their warriors to purge their home of the scourge. After the threat is eradicated they become aware of the undead's purpose in their land. Trees have been uprooted and the land scarred as they searched for something. The dwarves decide to finish the search and thwart whatever plan the undead may be schemeing. And they find more than they bargained for. An ancient ruin of unkown orgin and an artifact of immense power. Word is sent to Ironforge and the artifact is hidden away in the hold of Karak Dok. Before it can be moved to Ironforge an order goes out to all dwarves - Humanity is in dire need of their aid and the full might of Ironforge is to be mustered. So the Mithril Warhammers march forth from their hold in force. Leaving Karak Dok and the their new treasure barely defended... I will leave the rest of the story for the finished product. Our goal here is to present an epic tale without defacing what blizzard has already done with the storyline. We will use familiar names here and there, but for the most part RoC and TfT will only be a framework. Gameplay? Hoping to use some traditional RTS maps mixed with some RPG style maps. Where there is some character development and good storyline progression. Haven't really thought of anything innovative in terms of gameplay, but we hope to add a couple twists here and there while the maps are being done. There was some thought about doing some game cache work to "zone" some of the maps, but we are already asking for it trying to get some custom models done. So it will be a linear campaign of about 8-10 different maps. Flanked and filled in with cinematic scenes. (we hope!) |
| 10-04-2003, 03:19 AM | #3 |
I'll definately check this place out again sometime soon. I like the idea of Dwarves vs. Elves, and the fleshing out of their races. |
| 10-04-2003, 03:47 AM | #4 |
Longbeard concept art! The name for the unit will most likely change since it is unit name in the Warhammer universe. The image was done a loooong time ago and we are not sure who the orginal artist was or is, but it has been sitting in our image directory for years. |
| 10-04-2003, 03:49 AM | #5 |
Possible base for the Warrior look. Again by the same unkown artist. |
| 10-05-2003, 05:08 AM | #6 |
Screenshot of Karak Dok, the home and fortress of the Mithril Warhammers. Hopefully, the overused riflemen and mountain kings will be replaced by some new models when they get done. After putting together this map there are a couple doodads that need to be made as well. Including a forge, some kegs and some takards, so the place looks more dwarven. |
| 10-05-2003, 11:40 PM | #7 |
looks cool |
| 10-06-2003, 08:58 AM | #8 |
Here's what I'd propose for Dwarven/Elven basis: Dwarves should be melee style heavy units without much magical ability (or any at all, most of their abilities should be strength based). Elves, on the other hand should excel in ranged combat and magic, while lacking physical strength for melee combat. So they should have a lot of magical abilities (like changing units to stone, making elementals, calling storms,...), but little or no heavy physical assaults. Elven heroes are easy, depending on what you want. You can have a Ranger, Wizard, some kind of scout (I don't like using word like Strider, cuz it reminds people of stuff), perhaps a ranged support and healing unit,... EDIT: By the way, good luck with the project. We're doing Elves, you're doing Dwarves,... Soon we'll have all races worked out :) |
| 10-06-2003, 05:02 PM | #9 |
Thanks tufy 8). I am doing an AoS style map as a related project to balance out the units we come up with. Including the heros. Idealy we want to come up with 5 more hero types for each race and beef up the blood mage and Mk with a new one level bonus skill and the ability to take their old spells to level 5. I will post some of our hero w/ powers in a day or so. |
| 10-08-2003, 09:34 PM | #10 |
I really like this Idea :D!!! Best idea I seen around this Forum! I would love to skin for you (hint sig) Cause Dwarves are metal workers/forgers, I wonder If I can help? |
| 10-11-2003, 07:36 PM | #11 |
Nice to see someone filling the (big) gap that Blizzard have made of the Dwarves... I'd love to help you out somehow, as I'd like to use some of these upcoming models for my Warhammer themed mod... |
