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I'm overlooking something?

10-04-2003, 03:38 AM#1
Dark_Baron_Prot
I'm stumped here...

I have a wisp, he can choose to build 1 of 6 things, but after whatever he decides to build is finished, I need to remove that wisp from the game.....

now I have been trying to figure this out for a while now, and can't seem to find the right trigger for it,,,

Is it so simple I'm overlooking it? or is it a little more complex then I am thinking it sould be? Anyways, can somebody tell me what the trigger is,, lol

Thanks
10-04-2003, 03:42 AM#2
Maxxthepenguin
You can do it with simple triggers (I think) OR make the buildings have the type "Ancient"
10-04-2003, 03:51 AM#3
Dark_Baron_Prot
Hey Thanks,, that'll work,, lol I never even thought about doing it that way,, hehe
10-04-2003, 03:52 AM#4
Saethori
The 'Ancient' option is the easiest fix.

I don't think it's used for anything, other than what wisps can build into / repair.
10-04-2003, 07:19 AM#5
Supra God CrK
ancients is an easy fix but if you would like to you can set the wisp as a variable lets call it (tom) than after he builds the building just make a trigger to remove (tom)