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Attachment points

10-04-2003, 11:54 AM#1
Magos
What are the steps of making attachment points?
I created a "point helper", named it "ATT:Head Ref" then ran the script (it was selected as well as the meshes). But in-game when I create a special effect at that attachment point ("Head") it doesn't show up. Have i missed something?
10-04-2003, 12:15 PM#2
Magos
Doh! Solved! You can't start an attachment name with a capital letter in WE :/
I have new problem though. I animated my attachment points in GMax, but they don't move in war3. They just sit in their default position.
Do I have to use a bone for each attachment point and make it its parent? But I can't make lone bones. Seems like they have to be attached to some mesh...
11-03-2004, 12:34 AM#3
Rising Evil
Quote:
Originally Posted by Magos
Doh! Solved! You can't start an attachment name with a capital letter in WE :/
I have new problem though. I animated my attachment points in GMax, but they don't move in war3. They just sit in their default position.
Do I have to use a bone for each attachment point and make it its parent? But I can't make lone bones. Seems like they have to be attached to some mesh...
I'm Not Quite Sure But Cant You Make The Attachment point attached to the same bone as a mesh?
11-03-2004, 01:02 AM#4
BlinkBoy
Quote:
Originally Posted by Magos
Doh! Solved! You can't start an attachment name with a capital letter in WE :/
I have new problem though. I animated my attachment points in GMax, but they don't move in war3. They just sit in their default position.
Do I have to use a bone for each attachment point and make it its parent? But I can't make lone bones. Seems like they have to be attached to some mesh...

well you can animate it with my new dex vertion coming soon but now it is in beta but the anims are exported anyway.