| 10-05-2003, 06:42 AM | #1 |
Ive made 3diff post is the last 3weeks and so far no ones been able to get it. However recently I came pretty close, so hopefully 1 of you guys can finish it. first off the multi arrow is based off barrage of course, and is a hero ability, the mana field/cooldown field both dont work in the barrage data. k now its a passive skill no triggers that say , unit begins casting ability will work now off to the trigger trigger 1: event: unit learns ability condtion: abiliy = to (blizzard) convert to custom text change code to multi arrow action: set multi arrow = to multi arrow +1 trigger 2 event: unit is attacked condtion: multiarrow = to 1 condition: atacking unit = to amazon action: if attcking unit mana greater then 12, then do -12mana action: if attacking unit mana less then 12 remove multi arrow skill action: if mana greater then 12 add ability multi arrow K I got that all so far, then I do that for every level, however levels 2-5 I will need to add skill points, THAT is the problem, event being unit is attackd ruins that I add like 100skill points over time. So can any1 think of a trigger that will bring a skill to a certain level, when he has enough mana, but then not keep adding them |
| 10-05-2003, 08:29 AM | #2 |
First off, the Condition- multiarrow = to 1 doesn't work at all, it needs to be multiarrow >= to 1 Secondly, you shouldn't even be using barrage as a base for this style skill. It would be much easier to use triggers for almost all of it. |
| 10-05-2003, 08:49 AM | #3 |
umm thats not multiarrow so much, I wanted multi arrow like amazon in diablo, that skill reminds more of strafe. Also thers a bug it leaves archers as little shadows so cast it like 100times in 1place then bring the bad guys to it and u got 100archers to back you up :). golom ice thigy owns though :), also shade skill is REALLY COOL !. I want a multi arrow that spreads its arrows to multiple targets im pretty sure barrage is the best way to go, this mana crap is slowing me down big time though |
| 10-05-2003, 07:09 PM | #4 |
I think I can help you still, how is that spell not like multi arrow? I made it only shoot unit in front of you, how else is it differen? |
| 10-05-2003, 11:24 PM | #5 |
multi arrow like the amazon. You have diablo icons in your game so im guessing you played it b4. Anyway multiarrow you shoot like 20arrows at a time, well I dont want it that high just like 6 but the points is lets say theres 6 people in front of me, when I shoot, I will hit them all, 6 arrows come from my bow and go in all diretions. Like a spread shot, all at the same time. Yours is more of a rapid fire type of thing, like strafe from diablo2, where it shoots readlly fast all on 1 target, sometimes2 |
| 10-06-2003, 12:57 AM | #6 |
Yeah, that strafe thing was a problem, I fixed it; right now when you order your unit to attack (like in diablo) it casts the multi shot spell. The file is a few posts down. |
| 10-06-2003, 02:50 AM | #7 |
still not what I want, it still seems to all target the same unit, btw when I leveld it up then used it, it stoppd working at all, 4ever. but how did you make nova? Can I use this in my map, if so how? Also how would I get the ring to spead out faster |
| 10-06-2003, 03:48 AM | #8 |
Later on this week I will be perfecting the multi shot ability. And yes you may use any spell you like as long as you give me credit, feel free. To put nova into your map you will need 2 variables, novaCaster and novaLevel (make sure to match the names EXACTLY case and all) and if you wanted me to make it go faster I could just make the trigger and give it to you; you could look at how I did it (I will do it in GUI triggers instead of JASS), that would be a lot easier than me explaining it. I will make the spell and post it sometime between today and tommorrow night. |
| 10-06-2003, 03:58 AM | #9 |
wowa cool tanks !. Ya I dont understand custom text at all, I see you do though, every spell you have is custom text lol. Also adding a sound effect to it wont be a problem will it, I want some kinda sound to it, cuz it looks cool, but when you do it, it dont really seem like much is going on because you dont hear anything. |
| 10-07-2003, 04:15 AM | #10 |
you still going to make the nova spell for me? :) hope so |
| 10-07-2003, 04:19 AM | #11 |
Yeah it is almost done, I was just trying to figure out how I would do one piece of it(without JASS), but I figured it out so I will post it in the next two days. |
| 10-08-2003, 03:51 AM | #12 |
cool cant wait :) |
| 10-08-2003, 05:54 AM | #13 |
I know you have a method coming to you for this, but reading this question made me think up of an idea that I will throw out there even though I doubt it would be overly effective due to lag created. But it is the closest think I could think of for an exact copy of multishot from Diablo 2. Base the skill off of searing arrow. Make a trigger that detects the casting or use of the skill, that creates a group of units that are invisible or hard to see(mini rats for example) have each rat cast a modifed carrion swarm/shockwave with the graphic of an arrow a small width and with max damage of spell being equal to damage done to one target. units would be created at a point with polar offset, offset would be a certain amount of degrees off of hero facing, spawned units would face same direction of polar offset and cast targetting a point farther away along same facing. The biggest trick will be working out damage done, for this you would have to create multiple skills, and then have a trigger that determines what your heroes average damage would be based off of level and items bought(seeing as you can't determine average damage from damage alone, except maybe through Jass or by once in a while noticing how much life loss a unit suffers from her attack), and then selects the appropriate skill for your units to use. This was the only way I could see arrows being fired without a target, but as you could probably tell from this. The work to implement and likely possible lag involved if said skill starts firing off multiple times per second would discourage this method from being used. |
| 10-08-2003, 11:50 PM | #14 |
Actually Illithad, I am glad that you mentioned this method; in reality it really wouldn't be very laggy, it is a damn good method. Though the damage is a bit of a problem, with some time and effort you could fix that too. Though as you said, if this were to happen multiple times a second, it wouldn't be the best way. As a skill it is a very efficient, good method. Also sorry I haven't yet finished the nova 311, I haven't forgotten, but this has been a very busy week, I will hopefully have it posted by friday, so if you don't mind waiting I can give you a faster, GUI, version of nova. |
| 10-09-2003, 12:50 AM | #15 |
simply use Orb of lightning with 100% chance to hit. Make the ability be forked lightning with 0 cooldown and 10 mana cost for example. It will work. If you want it to be turned on and of, you can base it on searing arrows, and detect autocast order strings to give and take the orb of lightning ability. |
