| 10-05-2003, 08:26 AM | #1 |
hey, i got 3d max a couple of days ago and im still learning, here is what i made just for fun... so, what do i have to do to make it a warcraft 3 model? the hear is an editable mesh, the eyes are 2 different editable meshes, and the mouth is a different one. plz tell me what im supose to do now. when i try to export it into an mdx this is the error i get... |
| 10-05-2003, 08:29 AM | #2 |
the error image doesnt work for some reason... im just ganna attach it. |
| 10-07-2003, 03:41 PM | #3 |
hi didn't you forget to type the 2 following lines in the max script window (F11) ?? notes = NoteTrack "Sequences" addNoteTrack trackViewNodes notes |
| 10-09-2003, 10:54 AM | #4 |
hey, can u send me that exporter plz? |
| 10-09-2003, 02:30 PM | #5 |
KMK script must be on dl section |
| 10-09-2003, 02:53 PM | #6 |
cant find it,, but i can find other exporters,, but it wont start to download, i just come to an error page :( |
| 10-09-2003, 02:58 PM | #7 |
take this one think is the best |
| 10-10-2003, 04:08 PM | #8 |
thanx! it works now. 1 question though. when i import it in WC3, i cant really select the unit after i change its model. i can select it by group seceltion but not by clicking on it. so i cant move it or anything once i placed it. do u know what im doing wrong? |
| 10-10-2003, 05:05 PM | #9 |
sry no idea... |
| 10-10-2003, 07:20 PM | #10 |
replying with "I don't know" seams like a waste of time to me but whatever. Models can't be selected unless you add a stand animation. |
| 10-12-2003, 11:14 AM | #11 |
I'm pretty new to putting models into wc3 to, but how do i add stand/attack/spell animations etc...? |
| 10-12-2003, 01:16 PM | #12 |
To make it selectable, add something like this after the camera if you have one or after pivot points otherwise. Code:
CollisionShape "Collision" {
ObjectId 1,
Sphere,
Vertices 1 {
{ 0, 0, 0 },
}
BoundsRadius 60.0000,
}spiceant, you could actually animate those animations in your 3d editor, which I'm assuming oyu know how to do. To specify where they play, you use sequences, which go after materials and before your first geoset. An example of a unit with just a stand animation: Code:
Sequences 1 {
Anim "Stand" {
Interval { 0, 200 },
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
}Here is an example heading: Code:
Sequences 10 {
Anim "Walk" {
Interval { 44, 1000 },
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
Anim "Stand" {
Interval { 2083, 3083 },
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
Anim "Stand - 2" {
Interval { 3750, 5083 },
Rarity 3,
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
Anim "Attack" {
Interval { 5833, 6833 },
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
Anim "Attack - 2" {
Interval { 7500, 8750 },
NonLooping,
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
Anim "Stand - 3" {
Interval { 8750, 11625 },
Rarity 5,
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
Anim "Death" {
Interval { 12500, 16667 },
NonLooping,
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
Anim "Attack - 3" {
Interval { 17500, 18958 },
NonLooping,
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
Anim "Attack - 4" {
Interval { 19583, 20541 },
NonLooping,
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
Anim "Stand - 3" {
Interval { 21250, 22000 },
Rarity 7,
MinimumExtent { -10, -17.7064, 0 },
MaximumExtent { 10, 10, 59.6984 },
BoundsRadius 60.1279,
}
} |
