| 10-05-2003, 10:43 AM | #1 |
for example, lets say a unit is affected by a custom unholy aura... it slows and degenerates the unit's life... but the status icon shows unholy aura and the text will say this unit is affected by unholy aura blah blah.... what should i use to change such stuff? many thanx in advance. :) |
| 10-05-2003, 10:45 AM | #2 |
Alright, your a noob to these forums, so I wont scream at you for not searching. Get PitzerMike's WE Unlimited. It includes a buff editor. That is the only way to get it done. Next time, unless your question is really complicated, do a quick search. Welcome to Wc3Campaingns! |
| 10-05-2003, 12:10 PM | #3 |
hi 35263526, thanx.. i'm read around and really have no idea how to change such stuff.. anyway thanx i shall check that out now.. |
| 10-05-2003, 12:22 PM | #4 |
Can't you do it through .txt buff editing as well? |
| 10-05-2003, 12:38 PM | #5 |
hi plasmablade, i've used winmpq to get the humanabilitystrings.txt and opened up, but somehow i just can't find the buff part to edit... i can only see the part where it shows the tooltips // Inner Fire [Ainf] Name=Inner Fire Tip=|cffffcc00I|rnner Fire Ubertip="Increases a target friendly unit's damage by <Ainf,Data11,%>% and armor by <Ainf,Data12>. |nLasts <Ainf,Dur1> seconds." Untip="|cffc3dbffRight-click to activate auto-casting.|r" Unubertip="|cffc3dbffRight-click to deactivate auto-casting.|r" Hotkey=I Unhotkey=I What i want to change is the status where u see on the units affected by e.g Inner fire. usually it will show something like "This unit has inner fire. Its attack damage and armor is increased" ... i want to change it to something else.... also i fear that this may cause stacking problems...pls let me explain here... for my map, i have a unholy aura and a negative unholy aura.... enemy units have their unholy aura which normally increases their speed and regen. lets say if the enemy unit affected by unholy aura is also affected by my degeneration aura, will there be only 1 icon in the status? I want the degeneration aura to be an independent aura. thanx again in advance. pls pardon me for being a noob. |
| 10-05-2003, 12:46 PM | #6 |
If you look under that a bit, you'll also see this: "[Binf] Bufftip=Inner Fire Buffubertip="This unit has Inner Fire; its armor and attack damage are increased."" Just change that to whatever you want, and in-game it should work. Also, in HumanAbilityFunc, you can also change the art of how it appears in the status bar by editing it here: // Inner Fire [Ainf] Art=ReplaceableTextures\CommandButtons\BTNInnerFireOn.blp Unart=ReplaceableTextures\CommandButtons\BTNInnerFireOff.blp However, there's one thing about this. This makes it so all types of that spell have the same status. For example, if you change this for your own custom spell, both your spell AND the real Inner Fire will have the same picture, and same bufftips. I'm not sure if there's a way around this... you CAN use WE Unlimited, but I'm pretty sure with that, the Buff Editing doesn't work unless you use the Game Patch (which very few people use), or your map is the first loaded when WC3 is started. |
| 10-12-2003, 08:48 PM | #7 |
Plasma is right. But I'm working on an external buff editor that will do it without needing the game patch |
