| 10-06-2003, 12:44 AM | #1 |
Hey guys got a quick question. Does anyone know how to make my ultimate spell allow my hero to leap into the air and slash the guy. Kinda like the pirate in TOB? (the hero is arthas so it should be easy..) |
| 10-06-2003, 12:50 AM | #2 |
For making a hero leap, the general idea that seems to be shared by this forum (although I'm more than likely mistaken) is to create a duplicate hero who's movement type is Float and can't attack, then use triggers to replace, use a loop to raise his 'flying height' until it's at the peak of his jump, then coming down using whatever attack animation seems best. Also, try giving him a special customized Critical Strike (100% chance to going off) right before the leap attack and removing it afterward, so you can get that nice red number showing exactly how well you just owned your opponent. I don't know if this would work so well with Arthas... and especially not the horse-riding SK Arthas. ^^; |
| 10-06-2003, 06:05 AM | #3 |
This thread will explain how to make a 'Jumping' unit. some1 made a dummy map as well........ http://www.wc3campaigns.com/forums/s...highlight=jump As for saethori suggesting a dummy unit with 'float' movement type, I'm not sure if that will work.. (since float is considered ground movement) I know 100% that with 'fly' movement will work. - ByTe.ME uswest |
| 10-06-2003, 06:34 AM | #4 |
I suggested float to try to prevent the hero using the ability from moving over terrain ground-units can't traverse, and possibly ending up in an area which he can't escape from without waiting for the leap attack ultimate's cooldown to fade out. Of course, yeah, like Behemoth suggested Fly will work 100% if you can find a way to prevent your hero from getting into problematic situations or cross boundaries that he's not supposed to cross. |
| 10-06-2003, 06:37 AM | #5 |
You can add movement boundaries on to high cliffs and stuff cant u, to prevent anything from flying/blinking, etc to there? So unless you have flying units or you want units to be able to travel through those boundaries directly, without using a way gate or move trigger, you wouldnt have to worry about that. |
