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Omnislash Ultimate

10-06-2003, 06:05 AM#1
Cloud-Strife
I'm currently trying to develop a working omnislash ultimate spell for my project, similar to that of zoizite's. I'm fairly sure I should base it off of channel as a dummy spell but for the triggers to execute the actual attack I'm not quite sure. So far, what I have come up with is...

Event

Unit - A unit Begins casting an ability

Conditions

(Ability being cast) Equal To Channel

Actions

???


I was considering summoning invisible flying dummy units and have the hero get moved to them and attack, and then move to the next and attack, etc., however I'm not entirely positive of how I could do that in a select area of effect radius from where the spell was channeled from.
10-06-2003, 06:21 AM#2
FF_Behemoth
Its really simple... Order the casting unit to move instantly to position of enemy unit, Play blink<special> animation,wait .3 secs, order it move instanly, play blink<special> animaiton,wait .3 secs. etc...... I can help you with the exact trigger if you need it..

I have seen Zoi's Omnislash, and I've got mine Omnislash similar to his.
10-06-2003, 06:28 AM#3
Cloud-Strife
yea i was looking through the triggering just now and found what you are talking about, but i hadnt thought about the blink effect =P. You can post the exact triggering if it isn't too much trouble, It would certainly save me some time figuring out the rest of the trigger.
10-06-2003, 06:39 AM#4
FF_Behemoth
Set OmnislashCaster = (Casting unit)
Wait 3.00 game-time seconds
Unit - Add Armor for omnislash to OmnislashCaster
Unit - Add Critical Strike for omnislash to OmnislashCaster

Unit - Create 1 dummyunitOmnislash for (Owner of OmnislashCaster) at (Position of OmnislashCaster) facing Default building facing degrees
Set OmnislashDummyunit = (Last created unit)
Wait 0.60 game-time seconds
Unit - Order OmnislashDummyunit to Orc Shaman - Bloodlust OmnislashCaster
Animation - Change OmnislashCaster's vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency

Wait 0.60 game-time seconds
Unit - Move OmnislashCaster instantly to (Position of (Random unit from (Units within 700.00 of (Position of OmnislashCaster) matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of OmnislashCaster) Equals to True
Special Effect - Create a special effect at (Position of OmnislashCaster) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Set OmnislashSFX[1] = (Last created special effect)

repeat as necessary............
remove armor from omnislashcaster
remove critical strike from omnislashcaster
remove OmnislashDummyunit from the game **EDIT** oops a small mistake.. fixed now..
destroy OmnislashSFX[1]


Here it is, taken straight from my map (can be found in my signature). I gave him armor (50) caz all the enemy seems to target him when he teleports around. And the critical strike just make it look nice...
10-06-2003, 06:43 AM#5
Cloud-Strife
Thanks, this helps a lot.

And I have your map, I just havent had a chance to play it much, it looks very good though.
10-06-2003, 06:45 AM#6
FF_Behemoth
your welcome..... the newest version, v1.4 has alot more cool spells in it. (just recently released)
10-08-2003, 05:27 AM#7
Cloud-Strife
ok, now I have made the trigger and everything, and ive configured the channel ability to how I want it, but now whenever I learn the ability as a hero, the ability never appears where the spells should. All of the button slots remain blank and the spell can never be used, is there something I havent done in the Channel configs that make it this way?
10-08-2003, 07:51 AM#8
FF_Behemoth
the art button position should be (from top to bottom) 3,2,3 if its an ulimate, 0,2,0 for the bottomleft most.

If that didnt solve your problem, remeber what the hotkey that you set it as.. even if the icon of the spell doesnt show up, the hotkey should work... If the spells works via hotkey, then It must be the art button postion.
10-09-2003, 01:20 AM#9
Cloud-Strife
thats just it, the hotkey doesnt work either. I thought it was a bug with the button pos too, but then I used the hotkey over and over with no effect.
10-09-2003, 02:14 AM#10
Mr. Euthanasia
I don't know if you checked this, but you can't have more than 1 custom spell based off of the same root spell for each hero.
10-09-2003, 03:13 AM#11
Cloud-Strife
well, this would be the case, however this spell/ability is the only 1 currently on him.
10-09-2003, 04:09 AM#12
ULTIMA_WEAPON_
Omnislash? Lol I luved that attack, as much as I like lion heart (ff8) Anyway, Good Luck to that:ggani:
10-10-2003, 11:50 PM#13
Cloud-Strife
bump
10-11-2003, 12:12 AM#14
Vexorian
The channel ability has this stupid Show UI- field
10-11-2003, 01:05 AM#15
Cloud-Strife
yea i thought that might cause a problem, so is the show UI field basically an activate spell button/hotkey field? if its shown, then the spell has the button shown and the hotkey active?