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model import help

10-06-2003, 08:43 AM#1
Goma
for some reason when, i imported a model, used a custom path to the model, went to the object editor and changed the model used to the import, i saved and exited i came back, and my model was there, but when i played it in WC, it turned up as just the shadow....no model!

edit:now it shows up as a checkered cube in WE.........also it shows the origanal model i edited as a checkered cube...it should not be doing that

why is this?emote_sweat
10-06-2003, 09:28 AM#2
HEZZA
First of all : tutorials section GOGOGOGO

Second: Tutorials Section GOGOGO
10-06-2003, 11:00 AM#3
Goma
?
10-06-2003, 01:48 PM#4
Oinkerwinkle
Do you have your skin imported as well? Or do you not need one?
10-06-2003, 10:55 PM#5
Goma
I said up above that i imported it...............
10-06-2003, 11:05 PM#6
Oinkerwinkle
Quote:
for some reason when, i imported a model, used a custom path to the model, went to the object editor and changed the model used to the import, i saved and exited i came back, and my model was there, but when i played it in WC, it turned up as just the shadow....no model!

Quote:
I said up above that i imported it...............
No, you didn't. A model is different from a skin. Maybe you should upload your map and show where you downloaded you model from so we can identify what you did wrong.
10-06-2003, 11:49 PM#7
Goma
srry.........i read it wrong.

the answer is yes, i did import a skin for the model

the model is an mdl file that i converted from a mdx with Yobgul's (i might have spelled his name wrong) Warcraft III file converter..

I used the wc3viewer to extract the model of Arthras with his sword...

Heres a picture:
10-07-2003, 12:16 AM#8
Goma
As u can see the model isnt showing up.........

It is the right custom path.....i dont know the problem
10-07-2003, 12:19 AM#9
Oinkerwinkle
Did you change anything in the MDL? Does the MDL convert back to an MDX without errors?
10-07-2003, 12:23 AM#10
Goma
no.......

it converts to mdx fine..

here is what it did

extracted arthraswithsword.mdx----converted to obj----Edited it with model program----saved the file----opened up the obj in note book to delete vertices other than ones that start with 'v'(required step)----converted back to mdx----converted to mdl

and now it wont open

edit: when i go to unit editor and i go to the field 'model used'
and use the import one it crashes WE
10-07-2003, 02:35 AM#11
Goma
When i have a model, im supposed to make the custom path to the model file right? not the original file?

cause my image path is to the modified file, not the original.
10-08-2003, 10:06 AM#12
RodOfNOD
try changing the path of the model to something that doesnt include the FULL path. You dont need to do that and for a model it can be anything so....

try

Unitsgohere\model.mdx
10-08-2003, 11:57 AM#13
Zachary_Shadow
If it is a modified arthas skin (and it is, since it's a blp file) you will need to give it the path of arthas, or it won't be able to be used. .blp is skin files, and need a model to be wrapped arround.

Try it out

OR (as i see you have some kind of mdx file) Try to check the model you downloaded, and see if there is a readme with it..as sometimes you will need a custom path. Eg. A skin that I have:

units\other\prince\prince.mdx (.blp also)

That is the path for my model, and it's not a regular model. It won't work unless I set it for this path. So get a readme:)
10-08-2003, 11:19 PM#14
Goma
I thought for models, you had to use .mdl not .mdx
10-10-2003, 01:14 AM#15
RodOfNOD
mdx is the compiled version and what wc3 uses.

mdl is the human readable version.

both represent a model.