| 10-06-2003, 08:43 AM | #1 |
for some reason when, i imported a model, used a custom path to the model, went to the object editor and changed the model used to the import, i saved and exited i came back, and my model was there, but when i played it in WC, it turned up as just the shadow....no model! edit:now it shows up as a checkered cube in WE.........also it shows the origanal model i edited as a checkered cube...it should not be doing that why is this?emote_sweat |
| 10-06-2003, 09:28 AM | #2 |
First of all : tutorials section GOGOGOGO Second: Tutorials Section GOGOGO |
| 10-06-2003, 11:00 AM | #3 |
? |
| 10-06-2003, 01:48 PM | #4 |
Do you have your skin imported as well? Or do you not need one? |
| 10-06-2003, 10:55 PM | #5 |
I said up above that i imported it............... |
| 10-06-2003, 11:05 PM | #6 | ||
Quote:
Quote:
|
| 10-06-2003, 11:49 PM | #7 |
srry.........i read it wrong. the answer is yes, i did import a skin for the model the model is an mdl file that i converted from a mdx with Yobgul's (i might have spelled his name wrong) Warcraft III file converter.. I used the wc3viewer to extract the model of Arthras with his sword... Heres a picture: |
| 10-07-2003, 12:16 AM | #8 |
As u can see the model isnt showing up......... It is the right custom path.....i dont know the problem |
| 10-07-2003, 12:19 AM | #9 |
Did you change anything in the MDL? Does the MDL convert back to an MDX without errors? |
| 10-07-2003, 12:23 AM | #10 |
no....... it converts to mdx fine.. here is what it did extracted arthraswithsword.mdx----converted to obj----Edited it with model program----saved the file----opened up the obj in note book to delete vertices other than ones that start with 'v'(required step)----converted back to mdx----converted to mdl and now it wont open edit: when i go to unit editor and i go to the field 'model used' and use the import one it crashes WE |
| 10-07-2003, 02:35 AM | #11 |
When i have a model, im supposed to make the custom path to the model file right? not the original file? cause my image path is to the modified file, not the original. |
| 10-08-2003, 10:06 AM | #12 |
try changing the path of the model to something that doesnt include the FULL path. You dont need to do that and for a model it can be anything so.... try Unitsgohere\model.mdx |
| 10-08-2003, 11:57 AM | #13 |
If it is a modified arthas skin (and it is, since it's a blp file) you will need to give it the path of arthas, or it won't be able to be used. .blp is skin files, and need a model to be wrapped arround. Try it out OR (as i see you have some kind of mdx file) Try to check the model you downloaded, and see if there is a readme with it..as sometimes you will need a custom path. Eg. A skin that I have: units\other\prince\prince.mdx (.blp also) That is the path for my model, and it's not a regular model. It won't work unless I set it for this path. So get a readme:) |
| 10-08-2003, 11:19 PM | #14 |
I thought for models, you had to use .mdl not .mdx |
| 10-10-2003, 01:14 AM | #15 |
mdx is the compiled version and what wc3 uses. mdl is the human readable version. both represent a model. |
