| 10-06-2003, 10:41 AM | #1 |
New to TD map making, plz help Hi, i've create a small sample TD. All works fine. But: - How do i check: when all the spawned units are dead then start another level? - If i use ancient protector as a base model and replace it with footman or whatever... When the footman or whatever attack, will they turn like ancient protector?? - How do i check players that are not in game? Code:
Events: Conditions: Actions: How many triggers do i need? Thanks for any help. -- MapScientist -- |
| 10-06-2003, 11:01 AM | #2 |
when player X (the player that spawns the creeps) food used becomes less than 1 remember to set the creeps food used to 1 or this function won't work ! |
| 10-06-2003, 06:36 PM | #3 |
If a player isn't in game... is he still a player? If a tree falls... oh wait, sorry. As for the replacing the model of the ancient protector, I suspect it will work for you, but why don't you try it out and see for yourself? |
| 10-06-2003, 09:10 PM | #4 |
Maybe some people will try to throw stone at me, but well u can try to dl this map it is an unprotected td so u can try to look at it and learn all the trigger.... i think i was going to give you wintermaul II Gold 1.01 wich is nice to start but i am thinking that some people will be angry at me if i encourage people to ripe off map, so here is my own old TD i changed a lot of things from the wintermaul so it might be harder but it is working fine so try to look and learn from the trigger, basically most of TD have same requirement such as spawn monster , put round or level.... anyway it is unprotected so feel free to look and use it if u wish... i hope u will become a good TD mapmaker.... |
| 10-06-2003, 09:43 PM | #5 |
Please....no....more TD maps |
| 10-07-2003, 06:41 AM | #6 | |
Quote:
I'm going to do something that really change the TD ;) Anyway, thanks for the map -- ABM -- MapScientist -- |
| 10-07-2003, 10:56 AM | #7 |
Geez... I've alot of questions... I found out that a TD map must have a leaderboard... But i don't know how to make one... Sorry for being stupid at triggers, i'm just trying to learn... Code:
How do i: - create a leaderboard using the other leaderboard (new in TFT) - count kills per player (lets say 3) - count the life of the castle when spawned creeps manage to get in - check when a player leaves - create a voting sistem for difficulty using dialog (lets say 3 players) Any help will be glady appreciated. Thanks. -- MapScientist -- |
| 10-07-2003, 03:30 PM | #8 |
LOOK AT THE TRIGGER IN MY TD... I have a leaderboard in it.... to the player who leave read to the trigger at player leave. to upgrade the kills.... do: event a unit die condition owner of dying unit = player (computer) owner of killing unit not equal to owner of dying unit action set Kills(owner of killing unit) = Kills (owner of killing unit + 1) change the value for owner of killing in last created leaderboard to kills(owner of killing unit) Sort last created leaderboard value in descendant order Kills= variable (integer+array(1)) for life in the castle u need a second leaderboard because u can get only one value. a unit enter castle<gen> owner of entering unit = player (computer) set live = live - 1 change the value for owner of killing in last created leaderboard to live Sort last created leaderboard value in descendant order if u need more ask but please try to look and understand the trigger i already gave u in the TD, if u don't help yourselves the others won't be able to help you... |
