| 10-06-2003, 10:58 AM | #1 |
hi i would like to make a flamethrower so i set the tower cooldown time to 0.00 but it dosnt fire like 0.00 i fire more like 0.80.... can any 1 help me on this ? i added Bash to this tower... could that be the thing ?? |
| 10-06-2003, 03:44 PM | #2 |
Unfortunately, a unit's attack animation plays before it actually fires projectiles. You can speed up animation through triggers, but that won't work in this instance. I think you might be able to through .MDL editing and I know you can do it in .MDX editing. |
| 10-06-2003, 04:23 PM | #3 |
hmmm.... no need any way... i made a custom spell so it speeded the tower up... but any way thx for the reply |
| 10-06-2003, 05:25 PM | #4 |
Try Changing the Animation Backswing Point of the Unit. Or was it the Animation Damage Point??? Well, one of those. |
| 10-06-2003, 06:21 PM | #5 |
Im not sure about he animation details... but adding bash wouldent work, and besides if your tower has a 0.80 cooldown with bash it will be kinda rigged unless its a very expensive tower. |
| 10-06-2003, 08:41 PM | #6 |
hey the tower was ment to shoot with 0.00 cooldown... and it got a modified bash ability.... it got 5% chance to stun an enemy.... and i just added endurance aura and set attack speed to + 10.00% so now it shoots like a really flamethrower :D |
