| 10-06-2003, 05:54 PM | #1 |
Hey, Let me start off by saying this is an awesome site, probably the best resource for Warcraft editing ive come across, Im one of the moderators over at 3DTotal.com and ive been into modelling/animating for some time now. Ive been using the World editor since the first WC3 game came out, and i Havent really had any problems until now. Ive gone through all the tutorials, but theres still a question im left with. Ok,...What i want is to have 2 different heroes in my map, one being the origional Lich , and the other a custom hero I created using the Lich model and a different skin. So basically if you play the map as undead and choose the lich as a hero, the skin will be the origional one, but when you go to purchase the other hero (Glacial Mage) It will appear with a different skin. Ive been at this for a while with minimal success, I even tried extracting the .mdx's of the lich...copying them and saving them as HeroGlacialMage.mdx along with the skins of course. There must be a way to do this since there are other models in the editor with different skin variations...I assume I am correct Here. But that doesnt work right either, I know theres a vital step im missing here, Just cant figure out what that is yet :) If anyone in here can help me out, It would be greatly appreciated |
| 10-06-2003, 06:01 PM | #2 |
You will have to convert your HeroGlacialMage.mdx into mdl, edit the file in notepad, and change the bitmap path: Bitmap { Image "Textures\HeroLich.blp", } Change the path to where ur blp is imported. |
| 10-06-2003, 06:11 PM | #3 |
But I didnt change the model, just took the origional, copied it, opened it in Notepad and changed the Texture Patths and model names...You say I still have to convert to mdl to do this right huh? well...Ill give that a try thanks |
| 10-06-2003, 06:13 PM | #4 |
oh u already change the texture path? can u show me what exactly did u change? and what's the new texture path? and no, it needs to be a mdx file |
| 10-06-2003, 06:22 PM | #5 |
Ive already deleted the changes and models i created in an effort to do it over again the right way, but i think it was something like Textures/HeroGlacialMage.mdx When I opened the .mdx in Notepad i just looked through all the jiberish until i found some familiar things. I saw something like Texture : HeroLich.blp .... so I changed it accordingly HeroGlacialMage.blp. I could be going about this whole thing the wrong way. How would you do it ? |
| 10-06-2003, 06:24 PM | #6 |
I didnt convert it into an .mdl , do my changes then convert it back into an .mdx Instead i just edited the actual .MDX I could be wrong by saying this, if so, ignore it. :) |
| 10-06-2003, 06:28 PM | #7 |
when I copied the HeroLich.mdx File I also created a copy of the portrait mdx file (HeroLich_Portrait.mdx) ..I assume this is necessary as well ? |
| 10-06-2003, 06:31 PM | #8 |
!?!?!?! :mtk: :mtk: :mtk: wow u just opened up mdx file in notepad!? u should convert it to mdl first~~~~ alright. so i assume that u have frozen throne, u got a skin file called HeroGlacialMage.blp, and a copied version of herolich.mdx called HeroGlacialMage.mdx convert the mdx file to mdl and edit the texture path to Bitmap { Image "Textures\HeroGlacialMage.blp", } save it and covert it back to mdx import both files in World Editor, change the skin's custom path to: "Textures\HeroGlacialMage.blp" create a new custom unit, change its model file to the heroglacialmage one, and i think it should shows up fine. |
| 10-06-2003, 06:44 PM | #9 |
Ill try that and see how it goes, Thnx alot man. |
| 10-06-2003, 09:30 PM | #10 |
Seems to work just fine. Thanks again man, Seems that all i was doing wrong was the Mdx->Mdl->Mdx conversion, but all seems well now. just so ya can see what im up too, heres the portrait shot In-Game |
| 10-06-2003, 09:32 PM | #11 |
Havent finished it yet, but its a work in progress. |
