| 10-06-2003, 09:22 PM | #1 |
Ok heres the map. Please report bugs and tell me what you would like to see. I had to remove custom load screen due to size.....stupid computer...Download it here! |
| 10-07-2003, 12:30 AM | #2 |
The top three flaws I can think of are.... - You can see some floating doodads at the begining in the background. - A few too many shrubs. - Basically no story (tiny at begining and end) - - - Otherwise, not too shabby. :D |
| 10-07-2003, 02:35 AM | #3 |
thanks :) heh so far the only person I think whos played it. |
| 10-07-2003, 03:35 AM | #4 |
I'll play it as soon as i get to my computer and comment! The screen shots from before looks pretty cool and the arthas skin was sweet! |
| 10-07-2003, 07:30 AM | #5 |
Cool! :D Just a few comments, though... know that I only nitpick because I think your map has little that is non-nitpicky to say about it. You have no MAJOR issues. But the more minor suggestions I would make: 1) The music gets a bit repetetive... it just sort of ends abruptly and then starts over. Overall it fits the level well enough; I guess what I'm really getting at is that it just doesn't loop well. 2) I must compliment you on the improvement of the story and guidance factors over the last version. Though I do agree with Draco, it is a bit story-lite. It couldn't hurt to try to work in some story bits in the middle like the surprising discovery of orcs in the forest or the like. Build from "I must find the tomb" to "I found the boss guarding the tomb" instead of going straight from one to the other. 3) Speaking of the two story sequences there are, the grammar could use a bit of work, mostly in the punctuation category. Questions end in "?" and all that. Just a minor quibble, but it adds a layer of polish to a level to have good grammar. The dialogue, too, could use some work, but this is Warcraft, not Shakespeare, so I guess I should just be glad it's intelligible and not complain. ;) Still, some of the segments, especially that exchange with the blademaster, could use a dash of spice. All-in-all, though, a very good map with some excellent terrain and good balance of challenge. Thumbs-up on this one. So far you've yet to turn me away from Tenaria. |
| 10-07-2003, 08:26 AM | #6 |
Hmm... maybe I'm just not that nice, but my impression wasn't as good as the others. First, the good. Nice terrain, definitely better than average. okay, onto the things I found wrong. 1. Music didn't really seem appropriate. Firstly, it was too old sounding technology wise, which doesn't really matter. Secondly, it just didn't seem to fit into the kind of fighting that was being done... maybe it's just because I've played FF4 before. 2. Too repetative. If you must use FF battle music, try to find a medley of various battle musics, so it isn't the same short bit over and over. 3. . . . Story. There just needs to be more than "I'm off to fight through random monsters to go dig up a random dead war hero!" and "Hey, I'm an orc, no corpse here, I hurt you!" 4. The knife projectile doesn't disapear. Use the warden's missile. (looks better, actually is a knife opposed to a sword, and then you can cut down on import size) 5. Maybe a little bit more height variance in the terrain along the forest paths. Nothing too noticable. 6. His abilities are somewhat bland. At this stage, you couldn't access the terror ability without cheating, so thus far he just wasn't an entertaining guy to use. Maybe add hide too, since he seems to be a skilled fighter of some sort, he should be able to hide. 7. There are a few grammatical/spelling errors, in one of the spell tooltips and the cinematics. Never replace "you" with "u". It reads very poorly and makes it seem a little hurried. 8. I think the throw dagger icon should be the same as the items "Kelen's dagger of escape" and "Assassin blade"... right now, it's a sword, not a dagger. Instead of some of the other imported objects, try putting in a different hero icon. 9. There aren't any items to pick up and use. That would make it more interesting. 10. It's a somewhat large map, the entire thing just fighting. There need to be more regeneration fountains. 11. The "grace" research icon is a glove, while the actual usage one is a boot. 12. Why are the ability icons placed so that there is an empty space? Bring way of the sword icon down. 13. The boss is a level six blademaster with full health and an orb. I was a level 5 hero who had to just fight through various orcs with no place to recover. I was killed before the camera even readjusted. 14. There need to be many, many more triggers. Just anything, "Hey look, buurk orcs! I want to kill them!" The only trigger that wasn't story <smirk> related was the "mmmm, cooked pig" or whatever. I was expecting a new "Tasty pot roast" item :( Have you tested the map yourself? You should play it through once without any cheats, and write down any errors you find, like I did while checking yours. EDIT: Do you care if I edit it a little, correcting grammer mistakes and placing suggestions in and send it back to you? I have very little to do... |
| 10-07-2003, 02:19 PM | #7 |
Thanks alot for the good/bad feedback. I will work on the map some more and fix it up. I might add a few other quests to keep the story going. |
| 10-07-2003, 05:21 PM | #8 |
Overall, your map is somewhat good quality. Here's a few suggestions to improve it! :D -The music definitly doesn't fit the map. Consider changing it to a more sinister/mysterious or deep kind of music that it would be better. -The terrain is good, but you should add additional elevation/depressions. Everything is so plain! -It's so dull to get the map all explored for you, put some black masks! -Add more environmental doodads rather than shrubs. -In order to get a maximum grade at the map design, add some lightning/shadows to the map. Also, don't forget to use calculate shadows. -Add more abilities to heroes. -Additional quests/side quests would be of great improvement to your map. -Put more cutscenes! ;) |
| 10-07-2003, 08:58 PM | #9 |
i enjoyed this map overall. it was fun and i especially liked the throw dagger skill. i actually liked the effect of the sword flying rather than a dagger and i like how it stayed. because it was suppose to stay there untill the spell wore off...the only problem with that spell tho is that there should be a trigger that detects if the unit is killed and than remove the dagger if so. my only big problem with the map is that the storyline is rather boring....i understand that this is only the first map of the series but there still needs more story too it. i couldn't figure out for the life of me why in the world those orcs where there. and they were so strong i just ran and avoided battle. than quite a bit later when i had explored the enitire map i found out that you have to kill them to get where you need to go. there should be a short cenimatic where it says "what....why would the orcs be here? isn't this where the tomb should be?" or something along those lines. i also have a few small complaints nothing big but could be improved.. 1. the use of shrubs is a little overdone. i know a million people have said it...but its true. 2. there was one part where a wolf was stuck behind a group of trees and i couldn't get to him to attack him. 3. i like the music idea but you could have picked a more murderous tune. one that is kinda spooky rather than battle ready. thats about it. other than these few minor flaws this map was well done and i liked the whole idea. i give it 4 out of 5 orcs.... :D :D :D :D :nono: |
