| 10-06-2003, 10:48 PM | #1 |
Can I get a unit to run backwards, like... without turning and facing the way i want him to?emote_confused |
| 10-07-2003, 04:25 AM | #2 |
Maybe you could play their walk animation and then do a loop that moves them backwards. I don't have time to think right now so that is the only thing that hits my mind. Though there may be another way, if I think of something I will post... anyone else? |
| 10-07-2003, 04:42 AM | #3 |
Michael jackson map? |
| 10-07-2003, 06:37 AM | #4 |
i really can't think of anyway to do this. all i can think of is playing the units walk animation and moving it back through trigers. but this would actually make him a rodderick said...look like mike. he would be moonwalking so it would not really give the effect of walking backwards but more so walking forwards and goin back. now of course you could do some model editing and give it a backwards walking animation...but for some reason i don't think you know how...don't get me wrong. you could go to the request forum and ask that someone adds a backward walk to the model you need to go backwards. but other than that. i am stumped. |
| 10-07-2003, 08:32 PM | #5 |
Hmmm.... so there is no simple way to do this..... I wanted a guy to start moving backwards for a few steps and then turn and run the other way. |
| 10-08-2003, 02:59 AM | #6 |
You can easily move a unit backwards by setting up a trigger that moves him on a "point with polar offset". If you force a unit to play a walk animation beforehand he will be walking. This is useful mostly for cinematics and such where the player cant directly control where he walks to. However its still possible to implement this with smart orders. I just cant picture a scenario yet where you would want to, unless you have some kind of drunken unit you want running around in the opposite direction you tell him to go. |
| 10-08-2003, 03:16 AM | #7 |
IT would be pretty easy to model, you just make it so his walk animation plays backwards, but of course I don't know how... |
| 10-08-2003, 08:30 PM | #8 |
well... i dont want him to acctually WALK backwards, i just want him to take a few steps backwards then turn and run.... like say hes walkin down a hall and some big monster pops out and it scares him, he takes a few steps back while watching the monster then turns and runs.... (this is NOT what i plan to do but it is what i want the model to do) |
| 10-08-2003, 08:41 PM | #9 |
the actual animation would be the difficult part to do, actually having a unit move backwards is easy if you have an event that would trigger it, all you need to do is make a trigger that moves a unit to a point with polar offset, with direction being 180 degrees plus unit facing, do this multiple times back to back and the unit will appear to move backwards. |
| 10-08-2003, 11:43 PM | #10 |
you could just set the units turn rate to a very long time like 999999 so it will take him forever to turn around.. and it will make him look like he was going backwards |
