| 10-07-2003, 05:31 AM | #1 |
Typically when you play any of these sorts of maps, if a player on your team leaves, your team is at a disadvantage. Would the people that make maps like these please consider the following: Event: Periodic event every 60 sec. set variable (numberofplayers) = 0 Select all players in team 1 If player is playing then do variable (numberofplayers = numberofplayers +1) If numberofplayers = 4 then do nothing If numberofplayers = 3 then player properties give all allies of player 1 50 gold. If numberofplayers = 2 then player properties give all allies of player 1 100 gold. If numberofplayers = 1 then player properties give all allies of player 1 150 gold. That way if players leave you get a handicap and are not at a disadvantage so much. Alternatively for each player that is missing create a big creep that gives no bounty, and have it move to attack the enemy base. |
| 10-07-2003, 05:42 AM | #2 |
I have done that in my map...... |
| 10-07-2003, 05:46 PM | #3 |
However, 1150 gold every minute is quite too much, even for a single player. I would suggest to give small amounts of handicap by many means, such as items, health, gold, lumber, units. Also setting a computer player to substitute the leaving player would not be a bad idea. |
| 10-07-2003, 06:28 PM | #4 |
It says 150, not 1150 :P U misread |
| 10-07-2003, 06:34 PM | #5 |
Ah... That's right. Thank you Zachary_Shadow. My suggestion is still on. |
| 10-08-2003, 01:45 AM | #6 |
yep! ZS has all the answers :ggani: |
| 10-08-2003, 01:47 AM | #7 |
LOL :) Thx D-D, Wish I had :P HELP ME WITH MY TRIGGER :P hehe |
