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DOTA/TOB maps suggestion

10-07-2003, 05:31 AM#1
Loren_3000
Typically when you play any of these sorts of maps, if a player on your team leaves, your team is at a disadvantage.

Would the people that make maps like these please consider the following:

Event: Periodic event every 60 sec.
set variable (numberofplayers) = 0
Select all players in team 1
If player is playing then do variable (numberofplayers = numberofplayers +1)
If numberofplayers = 4 then do nothing
If numberofplayers = 3 then player properties give all allies of player 1 50 gold.
If numberofplayers = 2 then player properties give all allies of player 1 100 gold.
If numberofplayers = 1 then player properties give all allies of player 1 150 gold.

That way if players leave you get a handicap and are not at a disadvantage so much.

Alternatively for each player that is missing create a big creep that gives no bounty, and have it move to attack the enemy base.
10-07-2003, 05:42 AM#2
FF_Behemoth
I have done that in my map......
10-07-2003, 05:46 PM#3
Dark_Templar
However, 1150 gold every minute is quite too much, even for a single player.

I would suggest to give small amounts of handicap by many means, such as items, health, gold, lumber, units.

Also setting a computer player to substitute the leaving player would not be a bad idea.
10-07-2003, 06:28 PM#4
Zachary_Shadow
It says 150, not 1150 :P U misread
10-07-2003, 06:34 PM#5
Dark_Templar
Ah... That's right. Thank you Zachary_Shadow. My suggestion is still on.
10-08-2003, 01:45 AM#6
Vilex
yep! ZS has all the answers :ggani:
10-08-2003, 01:47 AM#7
Zachary_Shadow
LOL :) Thx D-D, Wish I had :P HELP ME WITH MY TRIGGER :P hehe