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Need help with this spell

10-07-2003, 05:50 PM#1
ilikefreeforall
This spell is something like teleport kick, based off Blink or Teleport. I want a hero able to Blink or Telport on an ENEMY unit only, also it deals damage. help as fast as you can thanks
10-07-2003, 05:51 PM#2
Coffein
What do you mean by "on" a unit?
On it's head or what?
10-07-2003, 06:11 PM#3
ABM
CoFFeiN please hide this pic i can't even concentrate to answer him...

in fact what i think he wanted to ask is can u make a teleport spell that is cast on an enemy units and that propel the enemy somewhere backward and deal damage to that enemy.
thats what i think he meaned by teleport kick....(i might be wrong)

as i sux with jass or hero trigger i live to other better people the answer.
10-07-2003, 06:58 PM#4
ilikefreeforall
Quote:
ABM
CoFFeiN please hide this pic i can't even concentrate to answer him...

in fact what i think he wanted to ask is can u make a teleport spell that is cast on an enemy units and that propel the enemy somewhere backward and deal damage to that enemy.
thats what i think he meaned by teleport kick....(i might be wrong)

as i sux with jass or hero trigger i live to other better people the answer.




yes, that's what i ment, help plz thx.
10-07-2003, 08:18 PM#5
FF_Behemoth
Zoizite has made a spell similar to what you described.. I kinda know how he did his but im not certain. (Zoi hasnt been on these forum for like 2-3 weeks now though)

create a unit variable named knockbackTarget
create a unit variable named knockbackCaster

E- a unit issues order to an object
C- issued order equals to order(shadowstrike)
A- set knockbackTarget = target unit of issued order

E- a unit starts the effect of an ability
C- ability being cast equals to () <----- insert your spell here
A- set knockbackCaster = casting unit
A- move knockbackTarget offset by 50 towards the angle from knockbackCaster to knockbackTarget facing knockbackTargets degree
A- wait .3 secs
A- move knockbackTarget offset by 100 towards the angle from knockbackCaster to knockbackTarget facing knockbackTargets degree
A- wait .3 secs
A- move knockbackTarget offset by 150 towards the angle from knockbackCaster to knockbackTarget facing knockbackTargets degree
repeat as necessary...........

*** another way of doing this is this ***
create a unit variable named knockbackTarget
create a unit variable named knockbackCaster

E- a unit issues order to an object
C- issued order equals to order(shadowstrike)
A- set knockbackTarget = target unit of issued order

E- a unit starts the effect of an ability
C- ability being cast equals to () <----- insert your spell here
A- set knockbackCaster = casting unit
A- turn on trigger#3
A- wait 2 secs <---- this determins how far the knockbackTarget is 'knocked back' (or you can change the offset value)
A- turn off trigger #3

trigger#3
E- every .3 secs
A- A- move knockbackTarget offset by 50 towards the angle from knockbackCaster to knockbackTarget facing knockbackTargets degree

The only problem I know of is that if the unit is knocked back into a wall/cliff/tree the unit would be stuck..
to fix this you need to make an integer variable that checks the height. if the height is > or < then the height the knockbackTarget is on, then turn off trigger#3. The 'bug' is that the knockbackTarget will be stopped if hes is knock back into a ramp.
10-07-2003, 08:58 PM#6
Fire-Dragons
but as i understood he wanted a spell based on blink with wich you "jump" ON an enemy and knock him little back and do damage...
maybe mass-teleport would be better... dunno
10-07-2003, 09:20 PM#7
FF_Behemoth
if the original poster wants a the unit to 'jump' (which I doubt) heres the thread explains how to make a 'jumping' unit.. it even has a demo map http://www.wc3campaigns.com/forums/s...highlight=jump

With the combination of 'jumping' and 'knocking back', these triggers could be very frustrating