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Changing the lumber gather color

10-07-2003, 06:39 PM#1
Zap
Ok, i know the title made no sense, but how do you change the color for when a unit returns lumber (IE. peasant bringing lumber back to the town hall/lumber mill)

Just asking :)
10-07-2003, 06:42 PM#2
Tiamazzo
change the color of what?
10-07-2003, 06:58 PM#3
Zap
The number that appears over the unit that returns the rescoure.
10-07-2003, 07:11 PM#4
Tiamazzo
hmm...

I have no idea.
10-08-2003, 10:02 AM#5
RodOfNOD
i wish i knew then i could force this effect. Bottom line is i believe the text and sound is hardcoded and cannot be changed. Sorry.
10-08-2003, 07:31 PM#6
HyperNox
I dont know if this file has got anything to do with it "UI/miscdata.txt" could be, not sure. But it sure looks like its the 1.

some intresting data from the ui/miscdata.txt file
Quote:
[Misc]

// gold text data
GoldTextColor=255,255,220,0
GoldTextVelocity=0,0.03,100
GoldTextLifetime=2
GoldTextFadeStart=1

// lumber text data
LumberTextColor=255,0,200,80
LumberTextVelocity=0,0.03,100
LumberTextLifetime=2
LumberTextFadeStart=1

// bounty text data
BountyTextColor=255,255,220,0
BountyTextVelocity=0,0.03,100
BountyTextLifetime=3
BountyTextFadeStart=2

// missile 'miss' text tag data
MissTextColor=255,255,0,0
MissTextVelocity=0,0.03,100
MissTextLifetime=3
MissTextFadeStart=1

// CriticalStrike text tag data
CriticalStrikeTextColor=255,255,0,0
CriticalStrikeTextVelocity=0,0.04,100
CriticalStrikeTextLifetime=5
CriticalStrikeTextFadeStart=2

// ShadowStrike text tag data
ShadowStrikeTextColor=255,160,255,0
ShadowStrikeTextVelocity=0,0.04,100
ShadowStrikeTextLifetime=5
ShadowStrikeTextFadeStart=2

// ManaBurn text tag data
ManaBurnTextColor=255,82,82,255
ManaBurnTextVelocity=0,0.04,100
ManaBurnTextLifetime=5
ManaBurnTextFadeStart=2

// CriticalStrike text tag data
BashTextColor=255,0,0,255
BashTextVelocity=0,0.04,100
BashTextLifetime=5
BashTextFadeStart=2

ActiveButtonColor=255,75,150,255